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fix: networklist editor memory leak [backport] #3148

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NoelStephensUnity
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This fixes an issue where NetworkList properties could cause a small memory leak if they existing on NetworkBehaviour components placed on an in-scene placed NetworkObject.

fix: #3136

Changelog

  • Fixed: Issue where NetworkList properties on in-scene placed NetworkObjects could cause small memory leaks when entering playmode.

Testing and Documentation

  • No tests have been added.
  • No documentation changes or additions were necessary.

This fixes the issue with NetworkLists on in-scene placed NetworkObjects causing small memory leaks when entering and exiting playmode.
adding changelog entry
adding PR number to log entry
@NoelStephensUnity NoelStephensUnity changed the base branch from develop to release/1.12.0 December 2, 2024 22:07
@NoelStephensUnity NoelStephensUnity marked this pull request as ready for review December 2, 2024 22:07
@NoelStephensUnity NoelStephensUnity requested a review from a team as a code owner December 2, 2024 22:07
@NoelStephensUnity NoelStephensUnity merged commit b404560 into release/1.12.0 Dec 2, 2024
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@NoelStephensUnity NoelStephensUnity deleted the fix/networklist-editor-memoryleak-backport branch December 2, 2024 22:45
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Successfully merging this pull request may close these issues.

Public NetworkLists potentially being auto instantiated but not disposed leading to a memory leak
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