-
Notifications
You must be signed in to change notification settings - Fork 435
Issues: Unity-Technologies/com.unity.netcode.gameobjects
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
MultiplayerService.CreateOrJoinSessionAsync sometimes returns before SceneManager is ready
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3146
opened Dec 2, 2024 by
afarchy
when quiting, spawned object become null whereas in-scene objects are not.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3145
opened Nov 29, 2024 by
babaq
Invalid Destroy Error in DA When Changing Scenes
Investigating
Issue is currently being investigated
priority:high
type:bug
Bug Report
#3144
opened Nov 28, 2024 by
KadaXuanwu
"Received a packet with an invalid Magic Value" due to huge message
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3143
opened Nov 27, 2024 by
scs-b
Error message saying "Please report this to the Netcode for GameObjects team"
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3140
opened Nov 25, 2024 by
Mesaying
Naked delegates should have event modifier keyword
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feedback
Issue contains feedback and not specific bug or feature requests.
#3137
opened Nov 22, 2024 by
StephenHodgson
Public NetworkLists potentially being auto instantiated but not disposed leading to a memory leak
priority:high
stat:import
Status - Issue is going to be saved internally
type:bug
Bug Report
#3136
opened Nov 22, 2024 by
ezoray
Distributed authority isn't synchronizing all players
type:bug
Bug Report
type:support
Questions or other support
#3129
opened Nov 19, 2024 by
afarchy
RuntimeNetworkStatsMonitor reports incorrect bandwidth stats when domain reload is disabled
Investigating
Issue is currently being investigated
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3127
opened Nov 16, 2024 by
CodeSmile-0000011110110111
Closing the game on Android doesn't properly disconnect the client
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3119
opened Nov 9, 2024 by
SubatomicPlanets
ObjectDisposedException is thrown when disconnecting as a host, when at least 1 client is connected.
priority:medium
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3118
opened Nov 7, 2024 by
Gitspathe
Server NetworkManager does not accept new connections from new clients if ONLY/FIRST client in game closes browser (webgl)
Investigating
Issue is currently being investigated
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3117
opened Nov 7, 2024 by
kevinstriker
ConnectedClients & ConnectedClientsList Not Updated on Distributed Authority Session Owner
stat:awaiting response
Status - Awaiting response from author.
type:support
Questions or other support
#3116
opened Nov 6, 2024 by
Moe-Baker
NetworkObjects spawned inside a scene are spawned before the scene is loaded on late-joining clients
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3115
opened Nov 6, 2024 by
Moe-Baker
NetworkTransform's interpolator uses what looks like a configurable double lerp, with no way to configure it.
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3112
opened Oct 26, 2024 by
roydor
Netcode 2.0, Unity 6 [DestinationState To Transition Info] Layer (0)]
stat:awaiting response
Status - Awaiting response from author.
type:support
Questions or other support
#3107
opened Oct 19, 2024 by
careless10
Build error when compiling using IL2CPP for Android if project uses static NetworkVariables
docs
priority:medium
stat:import
Status - Issue is going to be saved internally
#3101
opened Oct 15, 2024 by
lllando
Unable to parent NetworkObject to a NetworkObject only on client
Investigating
Issue is currently being investigated
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3100
opened Oct 15, 2024 by
Conundroy
Upgrading Multiplayer PlayMode to 1.3.0 - Assembly Loading Failure
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3090
opened Oct 8, 2024 by
jglassacc
Warning in DA when using [Rpc(SendTo.NotOwner)]
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3086
opened Oct 5, 2024 by
KadaXuanwu
Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance
Investigating
Issue is currently being investigated
stat:awaiting response
Status - Awaiting response from author.
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3083
opened Sep 29, 2024 by
MadJones
NetworkTransform 1.11.0 can initialize world space objects to wrong position
Investigating
Issue is currently being investigated
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3080
opened Sep 27, 2024 by
zachstronaut
OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3079
opened Sep 26, 2024 by
joshturb
Auto spawned Player objects spawning on clients when Spawn With Observers is false (NGO 2.0.0 only).
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3076
opened Sep 25, 2024 by
ezoray
Add functions to send and receive unconnected packets in Unity Transport
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
#3073
opened Sep 21, 2024 by
SubatomicPlanets
Previous Next
ProTip!
What’s not been updated in a month: updated:<2024-11-02.