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I'm hitting an error here that I don't understand in joining a distributed authority session, where after the session joins, the SceneManager is null.
This doesn't always happen.
Never seen this in editor, only on device. We're using Meta Quest 2/3.
varoptions=new SessionOptions(){Name=sessionName,MaxPlayers=64,}.WithDistributedAuthorityNetwork();_currentSession=await MultiplayerService.Instance.CreateOrJoinSessionAsync(sessionName, options);if(NetworkManager.Singleton.SceneManager ==null){
Debug.LogError("Why is this happening?");}
Reproduce Steps
See code above
Actual Outcome
NetworkManager.Singleton.SceneManager is null.
Expected Outcome
NetworkManager.Singleton.SceneManager is not null.
Description
I'm hitting an error here that I don't understand in joining a distributed authority session, where after the session joins, the SceneManager is null.
Reproduce Steps
Actual Outcome
NetworkManager.Singleton.SceneManager is null.
Expected Outcome
NetworkManager.Singleton.SceneManager is not null.
Environment
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