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Test the Game on Multiplay #4

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ArturoNereu opened this issue Dec 17, 2021 · 2 comments
Open

Test the Game on Multiplay #4

ArturoNereu opened this issue Dec 17, 2021 · 2 comments

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@ArturoNereu
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@rossi42
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rossi42 commented Oct 13, 2022

Since the topic somehow fits but no issue is actually reported I hijacked this topic. I try to run GalacticKittens on two PCs (physical machines) in my LAN but no matter who is host and who ist client - as soon as one PC is running an instance the second PC cannot join the game. Both machines run to the Host/Join/Quit menu but the second machine does not get any further not matter if Join or Host ist pressed. In Unity editor the console reports (when Join button is pressed):

[Netcode] Cannot start Client while an instance is already running
UnityEngine.Debug:LogWarning (object)
Unity.Netcode.NetworkLog:LogWarning (string) (at Library/PackageCache/[email protected]/Runtime/Logging/NetworkLog.cs:28)
Unity.Netcode.NetworkManager:CanStart (Unity.Netcode.NetworkManager/StartType) (at Library/PackageCache/[email protected]/Runtime/Core/NetworkManager.cs:1163)
Unity.Netcode.NetworkManager:StartClient () (at Library/PackageCache/[email protected]/Runtime/Core/NetworkManager.cs:1060)
MenuManager/d__13:MoveNext () (at Assets/Scripts/Managers/MenuManager.cs:108)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

When multiple instances run on one machine this all works fine.

Unity version here is 2021.3.11f1 Galactic Kittens downloaded today. (2022-10-13)

@antiero
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antiero commented Jun 4, 2023

Seeing the same issue between iOS <> macOS.

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