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disconnected navmesh #5
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@illwieckz , @slipher : do you think adding navcons to maps would be acceptable fixes? Would they work inside a .dpk? |
I updated this issue's description to make it more clear what there is still to fix |
I think navcons could be a good workaround for now |
Perseus from Unvanquished 0.54.0 is shipped with navcons from https://github.com/sweet235/navcon If those navcons had links for those parts then it's fixed. |
I haven't seen one for the tyrant step at least |
IMO using navmeshes for the place where there is a hole is an acceptable workaround to close this problem. |
Obviously, I mean offMesh connections, aka navcon in unvanquished's parler. |
Remaining problems have been fixed by autojump, except for the void passage, which needs a navcon. |
marauders (not advanced), mantis, dretch, and humans are still affected by the "void" problem. This can be fixed by navcons only. |
This map have several disconnected navmeshes:
Backside of alien base (fixed by #6)
Details of first problem, now fixed
Here, no class can go through (no idea what prevents the navmesh to be generated though, it might be something on the map, or something from the generator): ![2022-01-02-170924_1366x758_scrot](https://user-images.githubusercontent.com/1316300/147881985-f24abc9e-2bea-4048-9bc8-b1111ff16036.png) This is the most problematic bug, since this makes it very easy to humans to attack undefended alien base. Fixing it would also drastically increase the chances for tyrants to move of alien base.Unconnected top of stairs
Tyrants can't go outside of alien base (this is likely due to the size of margins. Not that tyrants would not be able to leave anyway because there's a bug a bit after on that map with the handling of the stepsize by bots):
Some passage over the void
Small aliens and humans don't know how to reach the other side. (Tyrants are not affected, though, and human players do not need to jump to reach the other size, momentum is enough to avoid falling in the hole. I'd even say, it's almost impossible to use that hole, making it of dubious interest, a bit like some yocto's).
Note that all of those problems can be worked around simply by placing navcons.
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