-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix the second passage to alien base's navmesh #6
Conversation
@@ -63848,11 +63840,11 @@ shared_ex/base1a | |||
( 64 1360 464 ) ( -64 1368 464 ) ( -64 1360 464 ) common/caulk 0 0 0 0.25 0.25 0 0 0 | |||
} | |||
{ | |||
( 904 -192 128 ) ( 904 -224 128 ) ( 872 -192 128 ) perseus_ex/base1a_nonsolid 256 192 0 -0.25 0.25 0 0 0 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I recommend you to duplicate textures/perseus_ex/base1a_nonsolid
as textures/perseus_ex/base1a
in scripts/perseus_ex.shader
and remove nonsolid parm, and use perseus_ex/base1a
instead.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
tbh what was there previously looks like a mistake. There were two brush with similar looks nut differently-sized features so I just replaced that to use one brush with a floor grid texture from another part of the map.
It really just looked like the texture choice wasn't intentional
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
okok
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM
The surface was translucent and then the visibility was leaking, breaking map compilation. I fixed it in f34a116 |
Oh derp, thanks! Note to self: testing maps using novis isn't enough |
We have a “leak test” build profile in NetRadiant build menu. 😉️ |
Fix part of #5, the first problem in that issue.
After: (and with a map compilation in netradiant,
/navgen all
and/map_restart
)We can see the navmesh is continuous