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Merge pull request #89 from mmmhj2/main
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Update Chinese translation
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UuuNyaa authored Mar 16, 2023
2 parents 2677cc2 + 3655ee8 commit bda93c0
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50 changes: 25 additions & 25 deletions mmd_tools/m17n.py
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# Preferences
("*", "View3D > Sidebar > MMD Tools Panel"): "3D视图 > 侧栏 > MMD Tools面板",
("*", "Utility tools for MMD model editing. (UuuNyaa's forked version)"): "用于MMD模型编辑的实用工具。(UuuNyaa的分叉版本)",
("*", "Enable MMD Model Production Features"): "开启MMD模型生产功能",
("*", "Enable MMD Model Production Features"): "开启MMD模型制作功能",
("*", "Shared Toon Texture Folder"): "共用的卡通纹理文件夹",
("*", "Base Texture Folder"): "基线纹理文件夹",
("*", "Dictionary Folder"): "辞書文件夹",
("*", "Base Texture Folder"): "基础纹理文件夹",
("*", "Dictionary Folder"): "词典文件夹",
("*", "Non-Collision Threshold"): "非碰撞阈值",

("*", "Add-on update"): "插件更新",
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("*", "Target"): "目标",
("Operator", "Update"): "更新",

("*", "Failed to check update {}. ({})"): "更新の確認に失敗しました。{} ({})",
("*", "Checked update. ({})"): "更新を確認しました。({})",
("*", "Updated to {}. ({})"): "{}へ更新しました。({})",
("*", "Failed to update {}. ({})"): "更新に失敗しました。{} ({})",
("*", "Failed to check update {}. ({})"): "更新检查失败。{} ({})",
("*", "Checked update. ({})"): "更新检查成功。({})",
("*", "Updated to {}. ({})"): "已更新至 {}。({})",
("*", "Failed to update {}. ({})"): "更新失败。{} ({})",

# 3D Viewport > Sidebar > MMD > Model Production
("*", "Model Production"): "模型生产",
("*", "Model Production"): "模型制作",
("Operator", "Create Model"): "创建新的模型",
("Operator", "Create a MMD Model Root Object"): "创建一个MMD模型的根物体",
("*", "Name(Eng)"): "名称(英文)",
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("Operator", "Translate"): "翻译",
("Operator", "Translate a MMD Model"): "翻译一个MMD模型",
("Operator", "(Experimental) Global Translation"): "(实验的) 全球翻译",
("Operator", "(Experimental) Global Translation"): "(实验性) 全局翻译",
("*", "Dictionary"): "词典",
("*", "Modes"): "模式",
("*", "MMD Names"): "MMD名称",
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("Operator", "Select Rigid Body"): "选择刚体",
("*", "Collision Group"): "碰撞组",
("*", "Collision Group Mask"): "碰撞组遮罩",
("*", "Rigid Type"): "刚类型",
("*", "Rigid Type"): "刚体类型",
("*", "Hide Others"): "隐藏其他",

# 3D Viewport > Sidebar > MMD > Joints
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# 3D Viewport > Sidebar > MMD > Bone Order Panel
("*", "Bone Order"): "骨骼顺序",
("*", "After Dynamics"): "物理後",
("*", "Transform Order"): "変形階層",
("*", "After Dynamics"): "作用于物理之后",
("*", "Transform Order"): "变形顺序",
("Operator", "Add Missing Vertex Groups from Bones"): "从骨骼中添加缺失的顶点组",
("*", "Search in all meshes"): "在所有网格中搜索",

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("*", "Information:"): "信息:",
("*", "Controllable"): "可控制的",
("*", "Tip Bone"): "尖端骨骼",
("*", "Fixed Axis"): "轴制限",
("*", "Fixed Axis"): "固定轴",
("*", "Local Axes"): "局部轴",
("*", "Local X-Axis"): "局部X轴",
("*", "Local Z-Axis"): "局部Z轴",
("*", "Rotate +"): "旋转 +",
("*", "Move +"): "移动 +",

# Shader Editor > Shader Nodes
("*", "Base Tex Fac"): "基线纹理系数",
("*", "Base Tex"): "基线纹理",
("*", "Base Alpha"): "基线Alpha",
("*", "Base UV"): "基线UV",
("*", "Base Tex Fac"): "基础纹理系数",
("*", "Base Tex"): "基础纹理",
("*", "Base Alpha"): "基础Alpha",
("*", "Base UV"): "基础UV",
("*", "Toon Tex Fac"): "卡通纹理系数",
("*", "Toon Tex"): "卡通纹理",
("*", "Toon Alpha"): "卡通Alpha",
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("*", "SubTex UV"): "次纹理UV",

# Operator Popup > Global Translation Popup
("Operator", "Global Translation Popup"): "全球翻译对话框",
("Operator", "Global Translation Popup"): "全局翻译对话框",
("*", "is Blank:"): "是空白:",
("*", "Japanese"): "日文",
("*", "English"): "英文",
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("*", "Edge A"): "边缘 A",
("*", "Edge1 A"): "边缘1 A",
("*", "Edge2 A"): "边缘2 A",
("*", "Base RGB"): "基线 RGB",
("*", "Base1 RGB"): "基线1 RGB",
("*", "Base2 RGB"): "基线2 RGB",
("*", "Base A"): "基线 A",
("*", "Base1 A"): "基线1 A",
("*", "Base2 A"): "基线2 A",
("*", "Base Tex"): "基线Tex",
("*", "Base RGB"): "基础 RGB",
("*", "Base1 RGB"): "基础1 RGB",
("*", "Base2 RGB"): "基础2 RGB",
("*", "Base A"): "基础 A",
("*", "Base1 A"): "基础1 A",
("*", "Base2 A"): "基础2 A",
("*", "Base Tex"): "基础Tex",
("*", "Toon RGB"): "卡通 RGB",
("*", "Toon1 RGB"): "卡通1 RGB",
("*", "Toon2 RGB"): "卡通2 RGB",
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