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Added some Models of Telephone Booth + Stylish Wine shop + Modern Two…
… Storey House and Deleted some Lord Krishna Models
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/* | ||
Auto-generated by: https://github.com/pmndrs/gltfjsx | ||
Author: Janis Zeps (https://sketchfab.com/Zeps3D) | ||
License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) | ||
Source: https://sketchfab.com/3d-models/telephone-booth-ea3e24f9738a49319df879df55752c94 | ||
Title: Telephone Booth | ||
*/ | ||
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import React, { useRef } from 'react' | ||
import { useGLTF } from '@react-three/drei' | ||
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export function Booth (props) { | ||
const { nodes, materials } = useGLTF('/Telephone_comp_opt.glb') | ||
return ( | ||
<group {...props} dispose={null}> | ||
<group position={[-4.911, -0.164, -5.238]} scale={0.001}> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0.geometry} | ||
material={materials.background} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_1.geometry} | ||
material={materials.booth} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_2.geometry} | ||
material={materials.glass} | ||
/> | ||
</group> | ||
</group> | ||
) | ||
} | ||
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useGLTF.preload('/Telephone_comp_opt.glb') |
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/* | ||
Auto-generated by: https://github.com/pmndrs/gltfjsx | ||
Author: Francesco Coldesina (https://sketchfab.com/topfrank2013) | ||
License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) | ||
Source: https://sketchfab.com/3d-models/white-silver-green-residence-ec516ba32f03403f97954472c5d4b2cf | ||
Title: White Silver Green Residence | ||
*/ | ||
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import React, { useRef } from 'react' | ||
import { useGLTF } from '@react-three/drei' | ||
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export function DreamHouse (props) { | ||
const { nodes, materials } = useGLTF('/white_silver_Comp_opt.glb') | ||
return ( | ||
<group {...props} dispose={null}> | ||
<group position={[-1272.332, -140.7, -987.676]} scale={0.089}> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0.geometry} | ||
material={materials.Base_Stone} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_1.geometry} | ||
material={materials.Glass} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_2.geometry} | ||
material={materials.Render_Material_255_255_255} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_3.geometry} | ||
material={materials.Roof1} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_4.geometry} | ||
material={materials.Site_Foundation001} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_5.geometry} | ||
material={materials.Solar_System} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_6.geometry} | ||
material={materials.Stoffa} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_7.geometry} | ||
material={materials.Structure001} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_8.geometry} | ||
material={materials.Tubo} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_9.geometry} | ||
material={materials.VetriLamp} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_10.geometry} | ||
material={materials.Whitello} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_11.geometry} | ||
material={materials.Wood_A} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_12.geometry} | ||
material={materials.wire_000000000} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_13.geometry} | ||
material={materials.Material__592} | ||
/> | ||
<mesh | ||
castShadow | ||
receiveShadow | ||
geometry={nodes.mesh_0_14.geometry} | ||
material={materials.Rubber} | ||
/> | ||
</group> | ||
</group> | ||
) | ||
} | ||
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useGLTF.preload('/white_silver_Comp_opt.glb') |
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