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# HDcube | ||
This is an [ESRGAN](https://github.com/xinntao/ESRGAN) model trained specifically for upscaling GameCube and Wii textures, but it can of course be used for other textures from that period. | ||
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It can be used for all image formats supported by Gamecube and Wii hardware and can remove its typical artifacts like | ||
CMPR Block Compression (DXT1 algorithm, also known as BC1), color palette errors, color reduction up to 8bit color depth and 1bit alpha depth. | ||
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## Usage | ||
I recommend [chaiNNer](https://github.com/chaiNNer-org/chaiNNer), which offers a graphical user interface and is based on a node system that can be used to solve very simple as well as very complex tasks effectively by "chaining" nodes together. | ||
You get the best quality if you upscale the alpha channel [separately](https://i.imgur.com/KLqjupn.png). | ||
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## Image comparison | ||
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|GameCube|HDCube 3|GameCube|HDCube 3| | ||
|---|---|---|---| | ||
|<img src="https://i.imgur.com/476bdeZ.png" width="256"/>|<img src="https://i.imgur.com/wYESlsV.png" width="256"/>|<img src="https://i.imgur.com/7GGgStJ.png" width="256"/>|<img src="https://i.imgur.com/euMrBE5.png" width="256"/>| | ||
|<img src="https://i.imgur.com/HxYcYN4.png" width="256"/>|<img src="https://i.imgur.com/GT9RjVc.png" width="256"/>|<img src="https://i.imgur.com/Bz39avz.png" width="256"/>|<img src="https://i.imgur.com/jXX6lhG.png" width="256"/>| | ||
|<img src="https://i.imgur.com/R34f0Jv.png" width="256"/>|<img src="https://i.imgur.com/heetXP2.png" width="256"/>|<img src="https://i.imgur.com/U2DXTH5.png" width="256"/>|<img src="https://i.imgur.com/XZ8x19N.png" width="256"/>| |
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