To create a basic set, you will want a selection that lets you build a few small rooms, or a larger, more complex room. To that end, we suggest you start off with the following:
Requires 1-2 1 kg rolls of filament and 376 Magnets. You will also need some cyanoacrylate glue (superglue).
- 14 2x2 walls
- 8 2x2 corners
- 12 2x2 floors
- 2 4x4 floors
- 4 2x2 doors
- 2 4x2 wide doors
- 2 2x2 windows
For flexibility, and to maximize the chances of producing usable parts we suggest using construction kit versions of tiles wherever possible.
376 Magnets
- Walls
- Walls as one piece
- Wall Floors & Wall Backs as a construction kit
- 14x cut_stone_floor.2x2.internal.ckit
- 14x cut_stone_wall.2x.internal.standard.ckit
- Corners
- Corners as one piece
- Corner Floors & Corner Backs as a constuction kit
- Floors
- Doors
- Arched Doors or Wood Frame Doors (consider doing a full set of both)
- Wall Floors & Wall Backs as a construction kit. Wall backs contains every variety of cut-stone backs for the construction kit.
- 4x (arched) cut_stone_door.2xW.internal.standard.ckit
- 4x (wood frame) cut_stone_door_square.stone_floor.2xW.internal.standard.ckit + door_lintel_1, 2 or 3
- 4x cut_stone_floor.2x2.internal.ckit
- 4x 2x2 square base in the connector style you prefer
- Arched Windows or Square Windows (consider doing a full set of both)
Windows and Doors don't make much sense at half-height. If your goal is to create a set that lets you easily see the miniatures, we suggest printing the half-height set and then printing full height doors and windows above.
376 Magnets
- Floors
- 12 dungeon_stone.floor.25mm.2x2.stl
- 2 dungeon_stone.floor.25mm.2x2.stl
- bases
- Walls
- 14 dungeon_stone_wall.floor.25mm.2x2.stl
- 14 dungeon_stone_wall.wall.25mm.2x.stl
- bases
- Corners
- 8 dungeon_stone_corner.floor.25mm.2x2.stl
- 8 dungeon_stone_corner.wall.25mm.2x2.stl
- bases
- Arched Doors
- 2 dungeon_stone_door.arched.narrow.wall.25mm.2x.stl
- 2 dungeon_stone_door.arched.wall.25mm.2x.stl
- 2 dungeon_stone_door.arched.wide.wall.25mm.4x.stl
- 4 dungeon_stone_door.floor.2x2.stl
- 2 dungeon_stone_door.floor.4x2.stl
- 2 rounded_door.wood_grain.narrow.upright.stl
- 2 rounded_door.wood_grain.standard.upright.stl
- 4 rounded_double_door.wood_grain.wide.upright.stl
- bases
- Arched Windows
- 2 dungeon_stone_window.arched.2x2.stl
- bases
We have not yet published OpenForge 2.0 versions of arrow slits, but an OpenForge 1.0 version is available
Rough stone is a varation of ruined stone, where the pieces are complete. If you print rough stone, we suggest also printing the full range of ruined variations, as the two work really well together to make partially intact buildings or rooms.
400 Magnets
- Walls
- 14 of ruined_wall.wall.ckit.2x.full.stl
- If you want half-height, instead ruined_wall.wall.ckit.2x.half.stl
- 2 each of broken_stone_floor.wall.ckit.2x2.a - broken_stone_floor.wall.ckit.2x2.i
- Corners
- 8 ruined_wall.corner.ckit.2x.full.stl or 8 of ruined_wall.corner.ckit.2x.half.stl if you want half height
- 8 of broken_stone_floor.corner.ckit.2x2.a - broken_stone_floor.corner.ckit.2x2.i
- Floors
- 2x each of 2x2.a - 2x2.i (18 total, but gives a lot of variation)
- 2x of 4x4
- Wood Framed Doors
- 4x of ruined_door_square.ckit.2x.full-full
- 4x of ruined_floor.door.ckit.2x2.stl
- 4x of door_lintel_1, 2 or 3
- 4x of tudor_square_door
- 2x of ruined_door_square.ckit.4x.full-fullx
- 2x of ruined_floor.door.ckit.4x2.stl
- 2x of door_lintel_1.double, 2 or 3
- 4x of tudor_square_door_double
- Square Windows
- 2x ruined_wall.window.ckit.2x.full
- Use 2 of the floors printed for the walls that were left over
Ruined stone is a varation of rough stone, where the pieces are not entirely complete. If you print rough stone, we suggest also printing the full range of ruined variations, as the two work really well together to make partially intact buildings or rooms.
532 Magnets
- Walls
- 2x ruined_wall.wall.ckit.2x.full-half.stl
- 2x ruined_wall.wall.ckit.2x.full-low.stl
- 2x ruined_wall.wall.ckit.2x.half-full.stl
- 2x ruined_wall.wall.ckit.2x.half.stl
- 2x ruined_wall.wall.ckit.2x.half-low.stl
- 2x ruined_wall.wall.ckit.2x.low-full.stl
- 2x ruined_wall.wall.ckit.2x.low-half.stl
- 2x ruined_wall.wall.ckit.2x.low.stl
- 2x each of broken_stone_floor.wall.ckit.2x2.a - broken_stone_floor.wall.ckit.2x2.i
- Corners
- There are 27 variations of corner height, pick 8 that are uneven
- 8 of broken_stone_floor.corner.ckit.2x2.a - broken_stone_floor.corner.ckit.2x2.i
- Floors
- 2x each of 2x2.a - 2x2.i (18 total, but gives a lot of variation)
- 2x of 4x4
- Wood Framed Doors
- 4x of ruined_door_square.ckit.2x.full-half, full-low, half-full, half-half, half-low, low-full, low-half, low-low
- 4x of ruined_floor.door.ckit.2x2.stl
- 2x of ruined_door_square.ckit.4x.full-half, full-low, half-full, half-half, half-low, low-full, low-half, low-low
- 2x of ruined_floor.door.ckit.4x2.stl
- Square Windows
- Any 2 of ruined_wall.window.ckit.2x.full-half, half and half-full
- Use 2 of the floors printed for the walls that were left over
- Shattered Floors
- 2x shattered_stone_floor.2x2.side.a
- 2x shattered_stone_floor.2x2.side.a.mirrored
- 2x shattered_stone_floor.2x2.side.b
- 2x shattered_stone_floor.2x2.side.b.mirrored
- 2x shattered_stone_floor.2x2.corner.convex
- 2x shattered_stone_floor.2x2.corner.convex.mirrored
- 2x shattered_stone_floor.2x2.corner.concave
- 2x shattered_stone_floor.2x2.corner.concave.mirrored
376 Magnets
- Walls, Wall Variations Set 1, Wall Variations Set 2, Wall Construction Kit Parts, Wall Construction Kit Floors
- Corners, Corner Variations Set 1 Corner Construction Kit Parts, Corner Construction Kit Floors
- Floors
- Wood Frame Doors, Wood Frame Door Variations Set 1
- Square Windows
- Ultra Basic Set
- Basic Set <- Start here
- Diagonal Set
- Curved Set
- OpenLOCK Set