Skip to content

Latest commit

 

History

History
170 lines (143 loc) · 8.46 KB

basic.md

File metadata and controls

170 lines (143 loc) · 8.46 KB

Basic Set

To create a basic set, you will want a selection that lets you build a few small rooms, or a larger, more complex room. To that end, we suggest you start off with the following:

Requires 1-2 1 kg rolls of filament and 376 Magnets. You will also need some cyanoacrylate glue (superglue).

  • 14 2x2 walls
  • 8 2x2 corners
  • 12 2x2 floors
  • 2 4x4 floors
  • 4 2x2 doors
  • 2 4x2 wide doors
  • 2 2x2 windows

For flexibility, and to maximize the chances of producing usable parts we suggest using construction kit versions of tiles wherever possible.

Cut-Stone

376 Magnets

  • Walls
    • Walls as one piece
    • Wall Floors & Wall Backs as a construction kit
    • 14x cut_stone_floor.2x2.internal.ckit
    • 14x cut_stone_wall.2x.internal.standard.ckit
  • Corners
  • Floors
  • Doors
    • Arched Doors or Wood Frame Doors (consider doing a full set of both)
    • Wall Floors & Wall Backs as a construction kit. Wall backs contains every variety of cut-stone backs for the construction kit.
    • 4x (arched) cut_stone_door.2xW.internal.standard.ckit
    • 4x (wood frame) cut_stone_door_square.stone_floor.2xW.internal.standard.ckit + door_lintel_1, 2 or 3
    • 4x cut_stone_floor.2x2.internal.ckit
    • 4x 2x2 square base in the connector style you prefer
  • Arched Windows or Square Windows (consider doing a full set of both)

Cut-Stone Half-Height

Windows and Doors don't make much sense at half-height. If your goal is to create a set that lets you easily see the miniatures, we suggest printing the half-height set and then printing full height doors and windows above.

Dungeon Stone

376 Magnets

  • Floors
    • 12 dungeon_stone.floor.25mm.2x2.stl
    • 2 dungeon_stone.floor.25mm.2x2.stl
    • bases
  • Walls
    • 14 dungeon_stone_wall.floor.25mm.2x2.stl
    • 14 dungeon_stone_wall.wall.25mm.2x.stl
    • bases
  • Corners
    • 8 dungeon_stone_corner.floor.25mm.2x2.stl
    • 8 dungeon_stone_corner.wall.25mm.2x2.stl
    • bases
  • Arched Doors
    • 2 dungeon_stone_door.arched.narrow.wall.25mm.2x.stl
    • 2 dungeon_stone_door.arched.wall.25mm.2x.stl
    • 2 dungeon_stone_door.arched.wide.wall.25mm.4x.stl
    • 4 dungeon_stone_door.floor.2x2.stl
    • 2 dungeon_stone_door.floor.4x2.stl
    • 2 rounded_door.wood_grain.narrow.upright.stl
    • 2 rounded_door.wood_grain.standard.upright.stl
    • 4 rounded_double_door.wood_grain.wide.upright.stl
    • bases
  • Arched Windows
  • 2 dungeon_stone_window.arched.2x2.stl
  • bases

We have not yet published OpenForge 2.0 versions of arrow slits, but an OpenForge 1.0 version is available

Rough Stone

Rough stone is a varation of ruined stone, where the pieces are complete. If you print rough stone, we suggest also printing the full range of ruined variations, as the two work really well together to make partially intact buildings or rooms.

400 Magnets

  • Walls
    • 14 of ruined_wall.wall.ckit.2x.full.stl
    • If you want half-height, instead ruined_wall.wall.ckit.2x.half.stl
    • 2 each of broken_stone_floor.wall.ckit.2x2.a - broken_stone_floor.wall.ckit.2x2.i
  • Corners
    • 8 ruined_wall.corner.ckit.2x.full.stl or 8 of ruined_wall.corner.ckit.2x.half.stl if you want half height
    • 8 of broken_stone_floor.corner.ckit.2x2.a - broken_stone_floor.corner.ckit.2x2.i
  • Floors
    • 2x each of 2x2.a - 2x2.i (18 total, but gives a lot of variation)
    • 2x of 4x4
  • Wood Framed Doors
    • 4x of ruined_door_square.ckit.2x.full-full
    • 4x of ruined_floor.door.ckit.2x2.stl
    • 4x of door_lintel_1, 2 or 3
    • 4x of tudor_square_door
    • 2x of ruined_door_square.ckit.4x.full-fullx
    • 2x of ruined_floor.door.ckit.4x2.stl
    • 2x of door_lintel_1.double, 2 or 3
    • 4x of tudor_square_door_double
  • Square Windows
    • 2x ruined_wall.window.ckit.2x.full
    • Use 2 of the floors printed for the walls that were left over

Ruined Stone

Ruined stone is a varation of rough stone, where the pieces are not entirely complete. If you print rough stone, we suggest also printing the full range of ruined variations, as the two work really well together to make partially intact buildings or rooms.

532 Magnets

  • Walls
    • 2x ruined_wall.wall.ckit.2x.full-half.stl
    • 2x ruined_wall.wall.ckit.2x.full-low.stl
    • 2x ruined_wall.wall.ckit.2x.half-full.stl
    • 2x ruined_wall.wall.ckit.2x.half.stl
    • 2x ruined_wall.wall.ckit.2x.half-low.stl
    • 2x ruined_wall.wall.ckit.2x.low-full.stl
    • 2x ruined_wall.wall.ckit.2x.low-half.stl
    • 2x ruined_wall.wall.ckit.2x.low.stl
    • 2x each of broken_stone_floor.wall.ckit.2x2.a - broken_stone_floor.wall.ckit.2x2.i
  • Corners
    • There are 27 variations of corner height, pick 8 that are uneven
    • 8 of broken_stone_floor.corner.ckit.2x2.a - broken_stone_floor.corner.ckit.2x2.i
  • Floors
    • 2x each of 2x2.a - 2x2.i (18 total, but gives a lot of variation)
    • 2x of 4x4
  • Wood Framed Doors
    • 4x of ruined_door_square.ckit.2x.full-half, full-low, half-full, half-half, half-low, low-full, low-half, low-low
    • 4x of ruined_floor.door.ckit.2x2.stl
    • 2x of ruined_door_square.ckit.4x.full-half, full-low, half-full, half-half, half-low, low-full, low-half, low-low
    • 2x of ruined_floor.door.ckit.4x2.stl
  • Square Windows
    • Any 2 of ruined_wall.window.ckit.2x.full-half, half and half-full
    • Use 2 of the floors printed for the walls that were left over
  • Shattered Floors
    • 2x shattered_stone_floor.2x2.side.a
    • 2x shattered_stone_floor.2x2.side.a.mirrored
    • 2x shattered_stone_floor.2x2.side.b
    • 2x shattered_stone_floor.2x2.side.b.mirrored
    • 2x shattered_stone_floor.2x2.corner.convex
    • 2x shattered_stone_floor.2x2.corner.convex.mirrored
    • 2x shattered_stone_floor.2x2.corner.concave
    • 2x shattered_stone_floor.2x2.corner.concave.mirrored

Tudor

376 Magnets

Navigation

Instructions