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kv committed Sep 23, 2011
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41 changes: 0 additions & 41 deletions HGE_CMake_README.txt

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25 changes: 25 additions & 0 deletions Original_README.txt
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Haaf's Game Engine 1.81
Copyright (C) 2003-2008, Relish Games
http://hge.relishgames.com

HGE is an easy to use yet powerful hardware accelerated 2D game engine.
It is a full featured middleware for all who want to develop commercial
quality 2D games rapidly and easily. It covers all imaginable 2D game
genres: you could create everything from a simple puzzle to advanced
multilayered platformer or strategy without even thinking of any non
game logic code! And you don't have to know anything about "window
messages", DirectX programming and all that stuff. Instead you can
start developing your own game within 15 minutes!

HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires
DirectX 8.0. It will run even on low-end video cards, including
built in video cards such as Intel Solano (i815 chipset). HGE can
be used with virtually any C++ compiler including Visual C++,
Borland C++, MinGW and Metrowerks Codewarrior.

See documentation for details.
See license.txt for licensing information.
Send any questions, suggestions and bug reports to [email protected].


Cheers! :)
67 changes: 42 additions & 25 deletions readme.txt
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Haaf's Game Engine 1.81
Copyright (C) 2003-2008, Relish Games
http://hge.relishgames.com

HGE is an easy to use yet powerful hardware accelerated 2D game engine.
It is a full featured middleware for all who want to develop commercial
quality 2D games rapidly and easily. It covers all imaginable 2D game
genres: you could create everything from a simple puzzle to advanced
multilayered platformer or strategy without even thinking of any non
game logic code! And you don't have to know anything about "window
messages", DirectX programming and all that stuff. Instead you can
start developing your own game within 15 minutes!

HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires
DirectX 8.0. It will run even on low-end video cards, including
built in video cards such as Intel Solano (i815 chipset). HGE can
be used with virtually any C++ compiler including Visual C++,
Borland C++, MinGW and Metrowerks Codewarrior.

See documentation for details.
See license.txt for licensing information.
Send any questions, suggestions and bug reports to [email protected].


Cheers! :)
This is README for HGE library source reconfigured with CMake
For original readme file refer to Original_README.txt
=============================================================

INSTALLING
----------
This package is configured with CMakeLists.txt for use with CMake. Once ran,
CMake generates project files for one of known IDE's for Windows (as well as
Linux/Unix/MacOSX but this version of HGE only builds on Windows).

1. Edit CMakeLists.txt in root folder, set "DIRECTX_SDK_DIR" to where you have
"DirectX SDK Summer 2004" installed. If you don't have it yet - visit Microsoft
website or search google for "DirectX SDK Summer 2004" (~230 MB download).

2. Run cmake_msvs10_x86.bat for Visual Studio 2010 32bit build (or other bat file,
depending what's your IDE).

3. Project directory will be created in HGE181/.build-%YOUR_IDE_VERSION% (for example
HGE181/.build-msvs10), open project file (solution file) inside with your IDE and
press "BUILD" in your IDE.

4. Resulting library HGE.DLL and HGE.LIB will be placed in HGE181/bin directory, all
intermediate libraries will be placed in HGE181/linklib. There is also HGE-STATIC
library which doesn't require DLL to run, it can be found in HGE181/linklib.

5. All temporary build files will stay inside .build-*. To clean intermediate files one
should delete HGE181/linklib, HGE181/bin and HGE181/.build-*

IMPORTANT
---------
1. If you are going to change any build options, please keep in mind, that this is CMake
generated project, editing anything inside .build-* folder will possibly be overwritten
next time, when you compile HGE project. If you need to add any compiler options, please
edit main or each CMakeLists.txt in HGE181 and HGE181/src/* folders (depending how big
your changes are).

2. if you link against HGE library, you only need to mention HGE.LIB in project settings,
and have HGE.DLL in your program folder. HGEHELPERS is not needed (its linked internally).

3. if you link against HGE-STATIC flavour of library, you don't need HGE.DLL anymore, all
functionality remains ok. You need to mention HGEHELPERS, ZLIB and HGELIBPNG in linker
settings of your project for this to work.

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