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Update Project.xml
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charlesisfeline committed Nov 12, 2023
1 parent f72529b commit 0c36b50
Showing 1 changed file with 6 additions and 8 deletions.
14 changes: 6 additions & 8 deletions Project.xml
Original file line number Diff line number Diff line change
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<!-- ______________________ PSYCH ENGINE CUSTOMIZATION ______________________ -->

<define name="MODS_ALLOWED" if="desktop" />
<define name="HSCRIPT_ALLOWED" if="desktop" />
<define name="LUA_ALLOWED" if="desktop" />
<define name="MODS_ALLOWED" if="desktop || android" />
<define name="HSCRIPT_ALLOWED" if="desktop || android" />
<define name="LUA_ALLOWED" if="desktop || android" />
<define name="CRASH_HANDLER" if="desktop" />
<define name="ACHIEVEMENTS_ALLOWED" />
<!--<define name="LOADING_SCREEN" />-->
<!--<define name="LOADING_SCREEN" />--> <!-- i'll fix later-->
<define name="VIDEOS_ALLOWED" if="windows || linux || android" unless="32bits"/> <!-- wait why is there some hints of an official android port wtf -->
<define name="PSYCH_WATERMARKS"/> <!-- DELETE THIS TO REMOVE WATERMARKS/DEV NAMES ON TITLE SCREEN -->
<define name="TITLE_SCREEN_EASTER_EGG"/> <!-- DELETE THE if="officialBuild" for enabling this on an unofficial build -->
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<classpath name="source" />

<!-- __________________________ Game Assets & Etc. __________________________ -->

<!-- Turn on Crash Handler -->
<define name="CRASH_HANDLER" if="desktop" />

<!-- Assets -->
<assets path="assets/fonts" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />

<haxedef name="HXCPP_GC_BIG_BLOCKS" if="cpp" /> <!-- mmmm memory -->
<haxedef name="HXCPP_GC_BIG_BLOCKS" if="cpp debug" /> <!-- mmmm memory -->

<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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