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Releases: WAUthethird/Marble-Marcher-Community-Edition

Minor bugfixes

12 Dec 02:01
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This is the first release of MMCE in a while. Over the years I've made a few minor fixes:

  • Fixed #56, where the ending music played even with music and fx disabled
  • Implemented #51, the default language is now English instead of Chinese (this is because the list was sorted alphabetically)
  • Fixed #61, where the depth of field was not reset properly upon restarting a level
  • Fixed the depth of field changing permanently when switching graphics settings in the level editor
  • Fixed #55, where mouse sensitivity was much higher during a sped-up countdown (accessible via holding down the left mouse button)

Enjoy!

Graphics hotfix

03 Jan 11:41
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This is a release to address a graphics bug regarding compute shader compilation. If you are experiencing issues after recent software updates, the bug has been addressed here.

Minor improvements; new music

24 Jul 20:54
a9157f8
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I'm making this new release of MMCE just because we haven't had one in a little while. Not very much progress has been made, but we have a few changes that are worth mentioning.

  • New Music by Panorrrama
  • Minor Bugfixes
  • New Danish localisation

Real Time Path Tracing

05 Feb 23:04
59360d8
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So I've added a path traced global illumination shader, it was pretty hard to make it work with a reasonable speed while looking good. There are still major problems to be solved with that, but for starters this is pretty good!
image
image

  • Shader clean-up
  • Added a shader with simple shading
  • Added TXAA, works with main.cfg and PTGI.cfg
  • Added glowing fractals and flag
    image
  • Added a new level
    screenshot1580943687

Global illumination shader and bug fixes

12 Jan 02:27
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  • Added a global illumination shader configuration "mainGI.cfg" (with a bilateral filter too)
    screenshot1578791198
  • Auto exposure range has been limited by 2 orders of magnitude, from 0.01 to 100
  • Shadow up-sampling has been improved, 3x has been set as the default
  • The bloom brightness range has been limited
  • Added a level
    screenshot1578791070

Fixed most bugs, cleaned shaders and added DOF

26 Dec 01:57
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  • Added depth of field (bokeh convolution)
    screenshot1577319556
  • Original shaders now definitely work
    screenshot1577322312
  • Compute shader folder was sorted
  • All shaders were cleaned
  • Added random number generators, so you can implement path tracing for example
  • Now ray marching uses over-relaxation, should be slightly faster

screenshot1577319659

  • Folder contents are now sorted so you get the same results on every system
  • Bloom halo-box bug fixed

Bugfixes

24 Nov 23:12
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Bugfixes Pre-release
Pre-release
  • Better compilation
  • Zoom in and out buttons
  • Reset camera position in editor
  • The number of "Are you sure?" windows is limited to 1.

Test linux release

16 Nov 14:02
aca8efc
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Test linux release Pre-release
Pre-release

Update your drivers!
For it to work install the packages firstly
sudo apt-get install libsfml-system2.4 libsfml-graphics2.4 libsfml-audio2.4 libsfml-window2.4
The package installs MMCE into /home/MMCE1.4, it may not necessarily work though
image

Level replay and more

23 Oct 20:47
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Level replay and more Pre-release
Pre-release

Gamepad support and keyboard mapping

27 Sep 11:54
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Pre-release
  • Gamepad and keyboard mapping
    image
  • Experimental widows touch support
  • Debug bar (Ctrl + D)
    image
  • Input recording (WIP)
  • Full-run timer position fix
  • Menu scroll fix