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Merge pull request cocos2d#3732 from dumganhar/develop
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[Win32] Updating the window size of JS-Games to 480x720.
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James Chen committed Sep 22, 2013
2 parents 4732638 + b804ccd commit 4b5bb14
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion samples/Javascript/CocosDragonJS/proj.win32/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// create the application instance
AppDelegate app;
EGLView eglView;
eglView.init("CocosDragonJS",900,640);
eglView.init("CocosDragonJS", 480, 720);

int ret = Application::getInstance()->run();

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2 changes: 1 addition & 1 deletion samples/Javascript/CrystalCraze/proj.win32/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// create the application instance
AppDelegate app;
EGLView eglView;
eglView.init("CrystalCraze",900,640);
eglView.init("CrystalCraze", 480, 720);

int ret = Application::getInstance()->run();

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2 changes: 1 addition & 1 deletion samples/Javascript/MoonWarriors/proj.win32/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// create the application instance
AppDelegate app;
EGLView eglView;
eglView.init("MoonWarriors",900,640);
eglView.init("MoonWarriors", 480, 720);

int ret = Application::getInstance()->run();

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