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Action Message Event
Stjepan Bakrac edited this page Nov 3, 2024
·
1 revision
incoming chunk
event and check for ID 0x029
.
windower.register_event('action message',function (actor_id, target_id, actor_index, target_index, message_id, param_1, param_2, param_3)
end)
-
actor_id
int
The ID belonging to the person performing the action. -
target_id
int
The ID belonging to the target of the action. -
actor_index
int
The actor's index in the mob array -
target_index
int
The target's index in the mob array -
message_id
int
The message to be displayed, given certain parameters. Refer to :lua:game_ids:messages for a full reference.- Known Values are:
4
,5
,6
,16
,17
,18
,20
,35
,36
,62
,64
,78
,87
,88
,89
,90
,116
,154
,170
,171
,172
,173
,174
,175
,176
,177
,178
,191
,192
,198
,202
,204
,206
,217
,218
,234
,249
,251
,313
,328
,350
,531
,561
,575
- Known Values are:
-
param_1
int
A parameter passed usually to further identify the type of action. Identified thus far:- Monster level for /checks.
- Skill for skillup messages (message
38
)
-
param_2
int
A parameter passed usually to further identify the type of action- Rating message for /checks:
-
0
: Too weak to be worthwhile -
1
: Easy Prey -
2
: Decent Challenge -
3
: Even Match -
4
: Tough -
5
: Very Tough -
6
: Incredibly Tough
-
- Skill amount for skillup messages (0.1 =
1
, 0.2 =2
, etc.)
- Rating message for /checks:
-
param_3
int
Function unknown.-
1
for check messages. -
0
for skillup messages.
-