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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
|
||
public class Bullet : MonoBehaviour | ||
{ | ||
protected Rigidbody2D _rigidbody; | ||
[SerializeField] | ||
protected Vector2 _movementDirection; | ||
public Vector2 MovementDirection | ||
{ | ||
get | ||
{ | ||
return _movementDirection; | ||
} | ||
set | ||
{ | ||
_movementDirection = value; | ||
} | ||
} | ||
|
||
protected const float _maxMovementSpeed = 20.0f; | ||
protected const float _minMovementSpeed = 00.0f; | ||
protected const float _movementForce = 80.0f; | ||
protected const float _defaultDamage = 10.0f; | ||
protected const int _enemyLayerNumber = 7; | ||
protected const double _defaultDestoryTime = 4.0f; | ||
|
||
protected double _damage; | ||
|
||
protected double _timeUntilDestory; | ||
|
||
private void Awake() | ||
{ | ||
_movementDirection = Vector2.zero; | ||
_damage = _defaultDamage; | ||
_rigidbody = gameObject.GetComponent<Rigidbody2D>(); | ||
|
||
_timeUntilDestory = _defaultDestoryTime; | ||
} | ||
|
||
private void Update() | ||
{ | ||
_timeUntilDestory -= Time.deltaTime; | ||
if (_timeUntilDestory <= 0.0f) | ||
{ | ||
Destroy(this.gameObject); | ||
} | ||
} | ||
|
||
private void FixedUpdate() | ||
{ | ||
Move(); | ||
} | ||
|
||
protected void Move() | ||
{ | ||
_rigidbody.AddForce(_movementDirection * _movementForce); | ||
|
||
if (Mathf.Abs(_rigidbody.velocity.x) > _maxMovementSpeed) | ||
{ | ||
_rigidbody.velocity = new Vector2(Mathf.Sign(_rigidbody.velocity.x) * _maxMovementSpeed, _rigidbody.velocity.y); | ||
} | ||
} | ||
|
||
private void OnTriggerStay2D(Collider2D collision) | ||
{ | ||
Debug.Log(collision.gameObject.layer); | ||
if (collision.gameObject.layer == _enemyLayerNumber) | ||
{ | ||
Debug.Log("Bullet entered col"); | ||
Destroy(this.gameObject); | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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---|---|---|
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
|
||
public class Weapon : MonoBehaviour | ||
{ | ||
[SerializeField] | ||
private GameObject _prefabBullet; | ||
|
||
public void Shoot(Vector2 initialPosition, Vector2 direction) | ||
{ | ||
GameObject bullet = Instantiate(_prefabBullet, initialPosition, Quaternion.identity); | ||
Bullet scr = bullet.GetComponent<Bullet>(); | ||
scr.MovementDirection = direction; | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.