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Wraps CodeEditor with a component that lazily loads the scripts and styles that CodeMirror needs. This lets us avoid using wp_enqueue_code_editor() which adds considerable bulk (~ 1.9 MB) to the page load.
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/** | ||
* WordPress dependencies | ||
*/ | ||
import { Component } from '@wordpress/element'; | ||
import { keycodes } from '@wordpress/utils'; | ||
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/** | ||
* Module constants | ||
*/ | ||
const { UP, DOWN } = keycodes; | ||
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class CodeEditor extends Component { | ||
constructor() { | ||
super( ...arguments ); | ||
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this.onFocus = this.onFocus.bind( this ); | ||
this.onBlur = this.onBlur.bind( this ); | ||
this.onCursorActivity = this.onCursorActivity.bind( this ); | ||
this.onKeyHandled = this.onKeyHandled.bind( this ); | ||
} | ||
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componentDidMount() { | ||
const instance = wp.codeEditor.initialize( this.textarea, window._wpGutenbergCodeEditorSettings ); | ||
this.editor = instance.codemirror; | ||
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this.editor.on( 'focus', this.onFocus ); | ||
this.editor.on( 'blur', this.onBlur ); | ||
this.editor.on( 'cursorActivity', this.onCursorActivity ); | ||
this.editor.on( 'keyHandled', this.onKeyHandled ); | ||
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this.updateFocus(); | ||
} | ||
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componentDidUpdate( prevProps ) { | ||
if ( this.props.value !== prevProps.value && this.editor.getValue() !== this.props.value ) { | ||
this.editor.setValue( this.props.value ); | ||
} | ||
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if ( this.props.focus !== prevProps.focus ) { | ||
this.updateFocus(); | ||
} | ||
} | ||
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componentWillUnmount() { | ||
this.editor.on( 'focus', this.onFocus ); | ||
this.editor.off( 'blur', this.onBlur ); | ||
this.editor.off( 'cursorActivity', this.onCursorActivity ); | ||
this.editor.off( 'keyHandled', this.onKeyHandled ); | ||
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this.editor.toTextArea(); | ||
this.editor = null; | ||
} | ||
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onFocus() { | ||
if ( this.props.onFocus ) { | ||
this.props.onFocus(); | ||
} | ||
} | ||
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onBlur( editor ) { | ||
if ( this.props.onChange ) { | ||
this.props.onChange( editor.getValue() ); | ||
} | ||
} | ||
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onCursorActivity( editor ) { | ||
this.lastCursor = editor.getCursor(); | ||
} | ||
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onKeyHandled( editor, name, event ) { | ||
/* | ||
* Pressing UP/DOWN should only move focus to another block if the cursor is | ||
* at the start or end of the editor. | ||
* | ||
* We do this by stopping UP/DOWN from propagating if: | ||
* - We know what the cursor was before this event; AND | ||
* - This event caused the cursor to move | ||
*/ | ||
if ( event.keyCode === UP || event.keyCode === DOWN ) { | ||
const areCursorsEqual = ( a, b ) => a.line === b.line && a.ch === b.ch; | ||
if ( this.lastCursor && ! areCursorsEqual( editor.getCursor(), this.lastCursor ) ) { | ||
event.stopImmediatePropagation(); | ||
} | ||
} | ||
} | ||
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updateFocus() { | ||
if ( this.props.focus && ! this.editor.hasFocus() ) { | ||
// Need to wait for the next frame to be painted before we can focus the editor | ||
window.requestAnimationFrame( () => { | ||
this.editor.focus(); | ||
} ); | ||
} | ||
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if ( ! this.props.focus && this.editor.hasFocus() ) { | ||
document.activeElement.blur(); | ||
} | ||
} | ||
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render() { | ||
return <textarea ref={ ref => ( this.textarea = ref ) } value={ this.props.value } />; | ||
} | ||
} | ||
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export default CodeEditor; |
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