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 * added some more strings for loc 4 (zhCN)
 * thx @kep123 for providing those
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Sarjuuk committed Feb 28, 2020
1 parent 16411fb commit 18c5a19
Showing 1 changed file with 63 additions and 63 deletions.
126 changes: 63 additions & 63 deletions static/js/locale_zhcn.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
var l_reputation_names = [
'', // 0
"注册账户",
"每日访问",
"注册账户",
"发表评论",
"评论被顶",
"评论被踩",
Expand Down Expand Up @@ -3424,20 +3424,20 @@ var LANG = {
assas: "刺杀",
balance: "平衡",
beast: "野兽控制",
blooddps: "Blood (DPS)", // enUS
bloodtank: "Blood (Tank)", // enUS
blooddps: "鲜血(输出)",
bloodtank: "鲜血(坦克)",
combat: "狂徒",
demo: "恶魔学识",
destro: "毁灭",
disc: "戒律",
elem: "元素",
enhance: "增强",
feraldps: "Feral (DPS)", // enUS
feraltank: "Feral (Tank)", // enUS
feraldps: "野性战斗(输出)",
feraltank: "野性战斗(坦克)",
fire: "火焰",
frost: "冰霜",
frostdps: "Frost (DPS)", // enUS
frosttank: "Frost (Tank)", // enUS
frostdps: "冰霜(输出)",
frosttank: "冰霜(坦克)",
fury: "狂怒",
generic: "通用",
holy: "神圣",
Expand All @@ -3448,7 +3448,7 @@ var LANG = {
shadow: "暗影",
subtle: "敏锐",
surv: "生存",
unholydps: "Unholy (DPS)" // enUS
unholydps: "邪恶(输出)"
},

traits: {
Expand Down Expand Up @@ -4220,26 +4220,26 @@ var LANG = {
flags: "标记"
},

fiprofiles: { // enUS
fiprofiles: {
sepgeneral: "一般",
gearscore: "Gear score",
gearscore: "装备评分",
achievementpoints: "成就点数",
wearingitem: "Wearing item #...",
wearingpermenchant: "Wearing enchantment #...",
completedachievement: "Completed achievement #...",

sepprofession: "Professions",
alchemy: "Alchemy skill",
blacksmithing: "Blacksmithing skill",
enchanting: "Enchanting skill",
engineering: "Engineering skill",
herbalism: "Herbalism skill",
inscription: "Inscription skill",
jewelcrafting: "Jewelcrafting skill",
leatherworking: "Leatherworking skill",
mining: "Mining skill",
skinning: "Skinning skill",
tailoring: "Tailoring skill",
wearingitem: "穿戴的物品#...",
wearingpermenchant: "已附魔物品#...",
completedachievement: "完成的成就#...",

sepprofession: "专业",
alchemy: "炼金技能",
blacksmithing: "锻造技能",
enchanting: "附魔技能",
engineering: "工程技能",
herbalism: "采药技能",
inscription: "铭文技能",
jewelcrafting: "珠宝技能",
leatherworking: "制皮技能",
mining: "挖矿技能",
skinning: "剥皮技能",
tailoring: "裁缝技能",

septalent: "天赋",
talenttree1: "第一个天赋树里点数花费",
Expand Down Expand Up @@ -4581,41 +4581,41 @@ var LANG = {
pr_statstt_nat: "自然",
pr_statstt_sha: "暗影",

pr_statstt_agi: "Increases attack power by $1<br />Increases physical critical hit chance by $2%<br />Increases armor by $3",
pr_statstt_armor: "Reduces physical damage taken by $2%",
pr_statstt_armor2: "Reduces physical damage taken by $2%<br />Increases your pet's armor by $1",
pr_statstt_armorpenpct: '<span class="q2">Armor penetration rating $1 (+$2% armor penetration)</span><br />Reduces enemy armor by $3%',
pr_statstt_blockpct: '<span class="q2">Block rating $1 (+$2% block)</span><br />Increases chance to block by $4%<br />Your block stops $3 damage',
pr_statstt_def: '<span class="q2">Defense rating $1 (+$2 defense)</span><br />Increases chance to dodge, block and parry by $3%<br />Decreases chance to be hit and critically hit by $4%',
pr_statstt_dodgepct: '<span class="q2">Dodge rating $1 (+$2% dodge)</span><br />Increases chance to dodge by $3%<br /><span class="q0">(Before diminishing returns)</span>',
pr_statstt_exp: '<span class="q2">Expertise rating $1 (+$2 expertise)</span><br />Reduces chance to be dodged or parried by $3%',
pr_statstt_int: "Increases mana by $1<br />Increases spell critical hit chance by $2%",
pr_statstt_int2: "Increases mana by $1<br />Increases spell critical hit chance by $2%<br />Increases your pet's intellect by $3",
pr_statstt_mleatkpwr: "Increases damage with melee weapons by $1 per second",
pr_statstt_mlecritstrkpct: '<span class="q2">Crit rating $1 (+$2% crit chance)</span><br />Increases melee critical strike chance by $3%',
pr_statstt_mlehastepct: '<span class="q2">Haste rating $1 (+$2% haste)</span><br />Increases melee attack speed by $3%',
pr_statstt_mlehitpct: '<span class="q2">Hit rating $1 (+$2% hit chance)</span><br />Increases melee chance to hit a level $4 target by $3%',
pr_statstt_oocmanargn: "$1 mana regenerated every 5 seconds while not casting<br />$2 mana regenerated every 5 seconds while casting",
pr_statstt_parrypct: '<span class="q2">Parry rating $1 (+$2% parry)</span><br />Increases chance to parry by $3%<br /><span class="q0">(Before diminishing returns)</span>',
pr_statstt_resipct: '<span class="q2">Resilience rating $1 (+$2% resilience)</span><br />Reduces chance to be critically hit by $3%<br />Reduces the effect of mana-drains and the damage of critical strikes by $4%<br />Provides $5% additional damage reduction against all damage done by players and their pets or minions',
pr_statstt_resist: "Increases resistance to $1-based attacks, spells, and abilities.<br />Average resistance against spells cast by level $3: $1%",
pr_statstt_rgdatkpwr: "Increases damage with ranged weapons by $1 per second",
pr_statstt_rgdatkpwr2: "Increases damage with ranged weapons by $1 per second<br />Increases your pet's attack power by $2<br />Increases your pet's spell damage by $3",
pr_statstt_rgdcritstrkpct: '<span class="q2">Crit rating $1 (+$2% crit chance)</span><br />Increases ranged critical strike chance by $3%',
pr_statstt_rgdhastepct: '<span class="q2">Haste rating $1 (+$2% haste)</span><br />Increases ranged attack speed by $3%',
pr_statstt_rgdhitpct: '<span class="q2">Hit rating $1 (+$2% hit chance)</span><br />Increases ranged chance to hit a level $4 target by $3%',
pr_statstt_spi: "Increases health regeneration by $1 per 5 seconds while not in combat<br />Increases mana regeneration by $2 per 5 seconds while not casting",
pr_statstt_splcritstrkpct: '<span class="q2">Crit rating $2 (+$3% crit chance)</span><br />$1',
pr_statstt_spldmg: "$1",
pr_statstt_spldmg2: "$1<br />Increases your pet's attack power by $3<br />Increases your pet's spell damage by $4",
pr_statstt_splhastepct: '<span class="q2">Haste rating $1 (+$2% haste)</span><br />Increases spell casting speed by $3%',
pr_statstt_splheal: "Increases healing by up to $1",
pr_statstt_splhitpct: '<span class="q2">Hit rating $1 (+$2% hit chance)</span><br />Increases spell chance to hit a level $4 target by $3%',
pr_statstt_splpen: "Reduces enemy resistances by $1",
pr_statstt_sta: "Increases health by $1",
pr_statstt_sta2: "Increases health by $1<br />Increases your pet's stamina by $2",
pr_statstt_str: "Increases attack power by $1",
pr_statstt_str2: "Increases attack power by $1<br />Increases block value by $2",
pr_statstt_agi:"增加攻击强度 $1<br />增加物理暴击率 $2%<br />增加护甲 $3",
pr_statstt_armor:"减少受到的物理伤害 $2%",
pr_statstt_armor2:"减少受到的物理伤害 $2%<br />增加你宠物的护甲 $1",
pr_statstt_armorpenpct:'<span class="q2">护甲穿透等级 $1 (+$2% 护甲穿透)</span><br />减少敌人的护甲 $3%',
pr_statstt_blockpct:'<span class="q2">格挡等级 $1 (+$2% 格挡)</span><br />增加格挡几率 $4%<br />你的格挡能减少 $3 伤害',
pr_statstt_def:'<span class="q2">防御等级 $1 (+$2 防御)</span><br />增加躲闪,格挡和招架的几率 $3%<br />降低被击中和被暴击的几率 $4%',
pr_statstt_dodgepct:'<span class="q2">躲闪等级 $1 (+$2% 躲闪)</span><br />增加躲闪几率 $3%<br />',
pr_statstt_exp:'<span class="q2">熟练等级 $1 (+$2 熟练)</span><br />降低敌人躲闪和招架几率 $3%',
pr_statstt_int:"增加法力值 $1<br />增加法术暴击几率 $2%",
pr_statstt_int2:"增加法力值 $1<br />增加法术暴击几率 $2%<br />增加你宠物的智力 $3",
pr_statstt_mleatkpwr:"增加近战武器每秒物理伤害 $1",
pr_statstt_mlecritstrkpct:'<span class="q2">暴击等级 $1 (+$2% 暴击)</span><br />物理暴击几率 $3%',
pr_statstt_mlehastepct:'<span class="q2">加速等级 $1 (+$2% 加速)</span><br />增加物理攻击速度 $3%',
pr_statstt_mlehitpct:'<span class="q2">命中等级 $1 (+$2% 命中)</span><br />增加对等级$4目标的物理命中几率 $3%',
pr_statstt_oocmanargn:"非施法状态下5秒法力恢复$1<br />施法状态下5秒法力恢复$2",
pr_statstt_parrypct:'<span class="q2">招架等级 $1 (+$2% 招架)</span><br />增加招架几率 $3%',
pr_statstt_resipct:'<span class="q2">韧性等级 $1 (+$2% 韧性)</span><br />减少被暴击的几率 $3%<br />减少被吸取法力的效果和受到暴击的伤害 $4%<br />针对玩家和其宠物造成的伤害,提供额外 $5% 的伤害减免',
pr_statstt_resist:"提高针对$1伤害的抗性。<br />对等级$3的目标 平均法术抵挡: $1%",
pr_statstt_rgdatkpwr:"增加远程武器每秒物理伤害 $1",
pr_statstt_rgdatkpwr2:"增加远程武器每秒物理伤害 $1<br />增加你宠物的攻击强度 $2<br />增加你宠物的法术伤害 $3",
pr_statstt_rgdcritstrkpct:'<span class="q2">暴击等级 $1 (+$2% 暴击)</span><br />远程武器的暴击几率 $3%',
pr_statstt_rgdhastepct:'<span class="q2">加速等级 $1 (+$2% 命中)</span><br />增加远程攻击速度 $3%',
pr_statstt_rgdhitpct:'<span class="q2">命中等级 $1 (+$2% 命中)</span><br />对等级$4目标增加远程命中几率 $3%',
pr_statstt_spi:"战斗外增加 $1 每5秒回血<br />增加非施法状态下5秒法力恢复$2",
pr_statstt_splcritstrkpct:'<span class="q2">暴击等级 $2 (+$3% 暴击)</span><br />$1',
pr_statstt_spldmg:"$1",
pr_statstt_spldmg2:"$1<br />增加你宠物的攻击强度 $3<br />增加你宠物的法术伤害 $4",
pr_statstt_splhastepct:'<span class="q2">加速等级 $1 (+$2% 加速)</span><br />增加施法速度 $3%',
pr_statstt_splheal:"增加最多 $1 治疗",
pr_statstt_splhitpct:'<span class="q2">命中等级 $1 (+$2% 命中)</span><br />对等级$4目标增加法术命中几率 $3%',
pr_statstt_splpen:"降低敌人的抗性 $1",
pr_statstt_sta:"增加生命值 $1",
pr_statstt_sta2:"增加生命值 $1<br />增加你宠物的耐力 $2",
pr_statstt_str:"增加攻击强度 $1",
pr_statstt_str2:"增加攻击强度 $1<br />增加格挡值 $2",

pr_ach_overall: "总体进度",

Expand All @@ -4631,11 +4631,11 @@ var LANG = {

pr_note_all: "全部",
pr_note_bc: "TBC",
pr_note_subcategories: "Subcategories",
pr_note_subcategories: "子分类",
pr_note_earned: "赢得",
pr_note_complete: "完成",
pr_note_incomplete: "未完成",
pr_note_excluded: "Excluded",
pr_note_excluded: "未包含",
pr_note_items: "物品",
pr_note_match: "匹配",
pr_note_profs: "专业",
Expand Down

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