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Unreal_KrazyKarts

KrazyKarts

A multiplayer car sandbox used to learn state synchronization, client-side prediction, & various types of interpolation.

Subjects Covered and Implemented:

  • Air and Rolling Resistance
  • Client-Side Predition:
    • Syncing Client and Server DeltaTime
    • Client Stays Ahead of Server: Server Plays The Unacknowledged Moves That The Client Playied When The Client Was At That Point In Time.
  • Interpolation Mesh Offset on Simulated Proxy to Stop Inconsistant Collision States
  • Linear Interpolation of Location
  • Spherical Linear Interpolation of Rotation
  • Cubic Interpolation

Git Hub link: [https://github.com/Wylie-Modro/GGJ2019]

udemy Unreal Multiplayer Master course: [https://www.udemy.com/unrealmultiplayer/]