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[{"content":" Play as a young scientist faced with scientific challenges across multiple oceanic ecosystems. Made in partnership with Harvard and the Penn Center for Learning Analytics. Funding provided by NSF.\nGameplay screenshot of Wake\nMy Contributions Designed pivotal story and level layout elements of the game’s introductory sequence Brought gameplay mechanics to life in Unity, implementing the game’s Shop UI, and expanding upon systems in the game’s Experiment Tanks Used in-house scripting language to bring the work of writers, designers, and developers together to implement Aqualab’s quests QA Testing using Trello and other in-house logging tools Games for Change 2024 | Best in Enviormental Impact Preview of the G4C Awards Overview\nField Day Learning Games recently recieved some recognition at the 2024 Games for Change Awards! Wake was nominated for a Silver award in the category Best in Enviormental Impact. Their other entry (developed by some good friends of mine across the office) Headlines and High Water won a Gold awards for Best in Civics. You can find both titles in the awards overview at festival.gamesforchange.org.\nLearn More About Wake ","permalink":"//localhost:1313/games/wake/","summary":"An online game to teach middle school students science research practices in the Life Sciences","title":"🐳 Wake: Tales from the Aqualab"},{"content":"Me \u0026amp; MOTHER² My role in the MotherSquared development team is two fold as both a developer and UX designer. I am responsible recreating a number of the games features and additions, as well as the researching and designing improvements focused on player experience.\n🎊 New Year New Trailer! MOTHER²\u0026rsquo;s screen resolution has been enlarged to be able to view more of the game world! This was a highly-requested change that we were fortunately able to accommodate. Overworld and battle UI has been adjusted accordingly.\nYou can buy items from any shop in bulk. A counter will display and allows the player to buy multiple items, assuming you have inventory space and are able to afford them.\n🚲 Bikes are back!️ This time all party members are eventually able to use them via a momentum-based system! This works well in conjunction with the running mechanic. As an added bonus, bikes are able to be delivered straight to you by calling Punk-Sure, the bike shop.\nPlus, many more returning and new features are in the works\u0026hellip; 🎁\n2023 Mother Direct Trailer Screenshots Gameplay screenshot of MOTHER²\nCome Follow Us! X (Twitter) Discord ","permalink":"//localhost:1313/games/mothersquared/","summary":"An upcoming fan remake of the sleeper hit SNES game, EarthBound.","title":"🌏️ MOTHER²"},{"content":"Performance day approaches for our Musical Maestro! Anxious for his big performance, the Maestro attempts to use his magical prowess to call upon an ancient spell to enchant his concert\u0026hellip;\nTo his dismay, something went dreadfully wrong, unleashing a wicked Phantom upon the audience!\nNow the Maestro must set things right and demonstrate his mastery of the mystic modes.\nPlay Now! Created for Bigmode Game Jam 2023\n","permalink":"//localhost:1313/games/modemash/","summary":"An arcade-style brawler themed around the musical modes created for the 2023 Mode Jam","title":"🎼 ModeMash!"},{"content":"Do you have what it takes to achieve happiness and leave a legacy for horseflies to come?\nUse your chest to keep items safe, and try to help your descendants find their way to happiness!\nPlay Now! Created for the 2022 Ludum Dare Jam\n","permalink":"//localhost:1313/games/notimetohorsefly/","summary":"A top-down, rogue-lite, puzzle game set in the lifespan of a horsefly created for the 2022 Ludum Dare","title":"🪰 No Time to Horsefly"},{"content":"\r👋 Hello there! I’m Xander\nI am a lifelong, self-driven learner and problem solver I have been professionally developing games for the last two years, and recreationally my entire life. I graduated the University of Wisconsin—Madison with a Bachelors in Computer Science and three certificates in Game Design, Digital Art, and Professional Japanese Comunication.\nI am proficient in a diverse range of full-stack toolchains targeting game and web development. I am frequently found in international fan games, hackathons, and game jams, expressing my passion for applied games and FOSS.\nI achieved the rank of Eagle Scout before graduating high school and continued developing my leadership skills guiding competitive e-sports teams to compete at the national level and igniting passion in STEM teaching kids ages K-12.\nLearn more about my projects in the Games tab up above\n","permalink":"//localhost:1313/whoami/","summary":"Learn more about who I am and what I am about! 😊","title":"whoami"}] | ||
[{"content":" Play as a young scientist faced with scientific challenges across multiple oceanic ecosystems. Made in partnership with Harvard and the Penn Center for Learning Analytics. Funding provided by NSF.\nGameplay screenshot of Wake\nMy Contributions Designed pivotal story and level layout elements of the game’s introductory sequence Brought gameplay mechanics to life in Unity, implementing the game’s Shop UI, and expanding upon systems in the game’s Experiment Tanks Used in-house scripting language to bring the work of writers, designers, and developers together to implement Aqualab’s quests QA Testing using Trello and other in-house logging tools Games for Change 2024 | Best in Enviormental Impact Preview of the G4C Awards Overview\nField Day Learning Games recently recieved some recognition at the 2024 Games for Change Awards! Wake was nominated for a Silver award in the category Best in Enviormental Impact. Their other entry (developed by some good friends of mine across the office) Headlines and High Water won a Gold awards for Best in Civics. You can find both titles in the awards overview at festival.gamesforchange.org.\nLearn More About Wake ","permalink":"//localhost:1313/games/wake/","summary":"An online game to teach middle school students science research practices in the Life Sciences","title":"🐳 Wake: Tales from the Aqualab"},{"content":" ⚠️ Disclaimer: MOTHER² is an unofficial, fan-made game and is not affiliated, associated, authorized, endorsed by, or in any way connected with Nintendo of America, Inc., Shigesato Itoi, HAL Laboratory Inc., Nintendo Co. LTD, or any of its subsidiaries or its affiliates.\nDevelopment footage shown is subject to change. Please support Hobonichi and Nintendo by playing EarthBound via Nintendo Switch Online.\nMe \u0026amp; MOTHER² My role in the MOTHER² development team is two fold as both a developer and UX designer. I am responsible recreating a number of the games features and additions, as well as the researching and designing improvements focused on player experience.\n🎊 New Year New Trailer! MOTHER²\u0026rsquo;s screen resolution has been enlarged to be able to view more of the game world! This was a highly-requested change that we were fortunately able to accommodate. Overworld and battle UI has been adjusted accordingly.\nYou can buy items from any shop in bulk. A counter will display and allows the player to buy multiple items, assuming you have inventory space and are able to afford them.\n🚲 Bikes are back!️ This time all party members are eventually able to use them via a momentum-based system! This works well in conjunction with the running mechanic. As an added bonus, bikes are able to be delivered straight to you by calling Punk-Sure, the bike shop.\nPlus, many more returning and new features are in the works\u0026hellip; 🎁\n2023 Mother Direct Trailer Screenshots Gameplay screenshot of MOTHER²\nCome Follow Us! X (Twitter) Discord ","permalink":"//localhost:1313/games/mothersquared/","summary":"An upcoming fan remake of the sleeper hit SNES game, EarthBound.","title":"🌏️ MOTHER²"},{"content":"Performance day approaches for our Musical Maestro! Anxious for his big performance, the Maestro attempts to use his magical prowess to call upon an ancient spell to enchant his concert\u0026hellip;\nTo his dismay, something went dreadfully wrong, unleashing a wicked Phantom upon the audience!\nNow the Maestro must set things right and demonstrate his mastery of the mystic modes.\nPlay Now! Created for Bigmode Game Jam 2023\n","permalink":"//localhost:1313/games/modemash/","summary":"An arcade-style brawler themed around the musical modes created for the 2023 Mode Jam","title":"🎼 ModeMash!"},{"content":"Do you have what it takes to achieve happiness and leave a legacy for horseflies to come?\nUse your chest to keep items safe, and try to help your descendants find their way to happiness!\nPlay Now! Created for the 2022 Ludum Dare Jam\n","permalink":"//localhost:1313/games/notimetohorsefly/","summary":"A top-down, rogue-lite, puzzle game set in the lifespan of a horsefly created for the 2022 Ludum Dare","title":"🪰 No Time to Horsefly"},{"content":"\r👋 Hello there! I’m Xander\nI am a lifelong, self-driven learner and problem solver I have been professionally developing games for the last two years, and recreationally my entire life. I graduated the University of Wisconsin—Madison with a Bachelors in Computer Science and three certificates in Game Design, Digital Art, and Professional Japanese Comunication.\nI am proficient in a diverse range of full-stack toolchains targeting game and web development. I am frequently found in international fan games, hackathons, and game jams, expressing my passion for applied games and FOSS.\nI achieved the rank of Eagle Scout before graduating high school and continued developing my leadership skills guiding competitive e-sports teams to compete at the national level and igniting passion in STEM teaching kids ages K-12.\nLearn more about my projects in the Games tab up above\n","permalink":"//localhost:1313/whoami/","summary":"Learn more about who I am and what I am about! 😊","title":"whoami"}] |
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