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Xeno69 committed May 5, 2021
1 parent aa3598c commit 6d5029d
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Showing 4 changed files with 10 additions and 8 deletions.
3 changes: 2 additions & 1 deletion CurrentChangelog.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
4.49

- Added: S.O.G. Prairie Fire version
ADDED: S.O.G. Prairie Fire version

- Added: New "scud" side mission, destroy tactical ballistic missle and launcher (currently only for S.O.G. Prairie Fire)
- Added: New param d_disable_player_arty (Disable player artillery), set to Yes / 1 will remove marking and calling artillery for players
- Added: New param d_disable_player_cas (Disable player CAS), set to Yes / 1 will remove calling CAS for players
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3 changes: 2 additions & 1 deletion co30_Domination.Altis/changelog.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
4.49

- Added: S.O.G. Prairie Fire version
ADDED: S.O.G. Prairie Fire version

- Added: New "scud" side mission, destroy tactical ballistic missle and launcher (currently only for S.O.G. Prairie Fire)
- Added: New param d_disable_player_arty (Disable player artillery), set to Yes / 1 will remove marking and calling artillery for players
- Added: New param d_disable_player_cas (Disable player CAS), set to Yes / 1 will remove calling CAS for players
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12 changes: 6 additions & 6 deletions co30_Domination.Altis/server/fn_db_loadsavegame_server.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -163,9 +163,9 @@ d_bonus_vecs_db = _ar # 9;
_vec setVehiclePosition [_endpos, [], 0, "NONE"];
[_vec, _endpos] spawn {
sleep 0.2;
(_this # 0) setVehiclePosition [(_this # 1), [], 1, "NONE"];
sleep 0.2;
(_this # 0) setVectorUp [0, 0, 1];
(_this # 0) setVehiclePosition [_this # 1, [], 1, "NONE"];
//sleep 0.2;
//(_this # 0) setVectorUp [0, 0, 1];
sleep 0.5;
(_this # 0) setDamage 0;
(_this # 0) allowDamage true;
Expand All @@ -175,9 +175,9 @@ d_bonus_vecs_db = _ar # 9;
_vec setVehiclePosition [_x # 1, [], 0, "NONE"];
[_vec, _x # 1] spawn {
sleep 0.2;
(_this # 0) setVehiclePosition [(_this # 1), [], 1, "NONE"];
sleep 0.2;
(_this # 0) setVectorUp [0, 0, 1];
(_this # 0) setVehiclePosition [_this # 1, [], 1, "NONE"];
//sleep 0.2;
//(_this # 0) setVectorUp [0, 0, 1];
sleep 0.5;
(_this # 0) setDamage 0;
(_this # 0) allowDamage true;
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Binary file modified mission_sqm/mission_blufor_cam_lao_nam_bin.sqm
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