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Xeno69 committed Sep 5, 2023
1 parent bcae432 commit cdbbe8c
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Showing 36 changed files with 27 additions and 14 deletions.
10 changes: 10 additions & 0 deletions OldChangelogs.txt
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Expand Up @@ -2,6 +2,16 @@ Changelogs

Old...

4.67

- Changed: Prefer to spawn civilians in safe buildings (church, chapel, mosque, hospital etc), by longtimegamer
- Fixed: Launchers like Titan Compact or RHS Javelin didn't lock (never use player disableAI "CHECKVISIBLE")
- Fixed: The Western Sahara Sefrouramal version was missing in the 7zip file
- Fixed: Main target order "Complete, ordered" and "Order like placed in the editor" didn't mwork at all anymore
- Fixed: Preemptive event cleanup not working when persistent corpses is enabled, by longtimegamer
- Fixed: Admin may use end maintarget function when a preemptive event is running, by longtimegamer
- Fixed: If guerrilla events are enabled there is a 50/50 chance for a preemptive (defense) event, by longtimegamer

4.66

- Added: SPE GER and USA Normandy versions
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19 changes: 11 additions & 8 deletions co30_Domination.Altis/changelog.txt
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@@ -1,9 +1,12 @@
4.67
4.68

- Changed: Prefer to spawn civilians in safe buildings (church, chapel, mosque, hospital etc), by longtimegamer
- Fixed: Launchers like Titan Compact or RHS Javelin didn't lock (never use player disableAI "CHECKVISIBLE")
- Fixed: The Western Sahara Sefrouramal version was missing in the 7zip file
- Fixed: Main target order "Complete, ordered" and "Order like placed in the editor" didn't mwork at all anymore
- Fixed: Preemptive event cleanup not working when persistent corpses is enabled, by longtimegamer
- Fixed: Admin may use end maintarget function when a preemptive event is running, by longtimegamer
- Fixed: If guerrilla events are enabled there is a 50/50 chance for a preemptive (defense) event, by longtimegamer
- Added: 2.14 scripting commands
- Added: Opfor T-100X Futura Railgun tank (vanilla A3)
- Added: 2035 mercenaries are now available as Opfor enemies (appear as FIA infantry), by longtimegamer
- Added: 2035 mercenaries now have some AA infantry, by longtimegamer
- Added: if enemy skill is very low, low, normal then aim/reload skills are reduced, by longtimegamer
- Added: Maintarget event - rabbit rescue is back, by longtimegamer
- Fixed: Better success and failure messages for the VIP escort event, by longtimegamer
- Fixed: Rabbit marker was not cleaning up after event ended, by longtimegamer
- Fixed: event with guerrillas embedded as civs - guerrillas start with no weapons until triggered by firedNear 30m away, by longtimegamer
- Fixed: Tanks couldn't be destroyed in destroy tanks side missions
2 changes: 1 addition & 1 deletion co30_Domination.Altis/client/fn_intro.sqf
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Expand Up @@ -119,7 +119,7 @@ switch (d_MissionType) do {
};
};

0 = [parseText format [ "<br/><t font='PuristaMedium' align='left' size='2.3'> Welcome to Domination! 4</t><br/> <t align='left' size='1'> Version 4.67 </t>"], [safeZoneX + 0.1,safeZoneY + safeZoneH - 0.2,0.9,0.3], nil, 5, 1, 0] spawn BIS_fnc_textTiles;
0 = [parseText format [ "<br/><t font='PuristaMedium' align='left' size='2.3'> Welcome to Domination! 4</t><br/> <t align='left' size='1'> Version 4.68 </t>"], [safeZoneX + 0.1,safeZoneY + safeZoneH - 0.2,0.9,0.3], nil, 5, 1, 0] spawn BIS_fnc_textTiles;

_camera camSetTarget player;
_p_tpos = [_pspsxx # 0, _pspsxx # 1, (player modelToWorld [0,0,2]) # 2];
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2 changes: 1 addition & 1 deletion co30_Domination.Altis/client/fn_intro2.sqf
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Expand Up @@ -72,7 +72,7 @@ sleep 1;
sleep 2;
"d_rscmtexts" cutRsc ["d_rscmtexts", "PLAIN"];

0 = [parseText format [ "<br/><t font='PuristaMedium' align='left' size='2.3'> Welcome to Domination! 4</t><br/> <t align='left' size='1'> Version 4.67 </t>"], [safeZoneX + 0.1, safeZoneY + safeZoneH - 0.2, 0.9, 0.3], nil, 5, 1, 0] spawn BIS_fnc_textTiles;
0 = [parseText format [ "<br/><t font='PuristaMedium' align='left' size='2.3'> Welcome to Domination! 4</t><br/> <t align='left' size='1'> Version 4.68 </t>"], [safeZoneX + 0.1, safeZoneY + safeZoneH - 0.2, 0.9, 0.3], nil, 5, 1, 0] spawn BIS_fnc_textTiles;

waitUntil {scriptDone _bfehandle};
enableSaving [false, false];
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2 changes: 1 addition & 1 deletion co30_Domination.Altis/client/fn_setupplayer.sqf
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Expand Up @@ -496,7 +496,7 @@ d_points_needed_18 = (d_points_needed # 6) + 200000;
}, 5.12] call d_fnc_eachframeadd;
};

diag_log "Internal D Version: 4.67";
diag_log "Internal D Version: 4.68";

if (!d_no_ai) then {
if (d_with_ai) then {
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2 changes: 1 addition & 1 deletion co30_Domination.Altis/server/fn_setupserver.sqf
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Expand Up @@ -97,7 +97,7 @@ if (d_MissionType == 2) then {

0 spawn d_fnc_cleanerfnc;

diag_log "Internal D Version: 4.67";
diag_log "Internal D Version: 4.68";

private _av_check_fnc = {
_this addEventHandler ["handleDamage", {call d_fnc_pshootatarti;0}];
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4 changes: 2 additions & 2 deletions dom_maker/make_dom.bat
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Expand Up @@ -5,8 +5,8 @@ rem The ArmaScriptCompiler.exe which is needed for SQFC files can be found at ht

set BASE_MASTER=co30_Domination.Altis
set MASTER=co30_Domination.Altis
set D_VER=4_67
set D_BNVER=4.67
set D_VER=4_68
set D_BNVER=4.68
set D_NUM_PLAYERS=40
set D_NUM_PLAYERS_TT=50
set D_NUM_PLAYERS_CO=40
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