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Update Chinese localization file #208

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2 changes: 1 addition & 1 deletion index.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"version": 127,
"version": 128,
"default_lang": "en_US",
"translations": {
"de_DE": {
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28 changes: 24 additions & 4 deletions zh_CN.json
Original file line number Diff line number Diff line change
Expand Up @@ -161,6 +161,8 @@
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_ENEMY_DESC": "自动瞄准将只瞄准敌人",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER": "仅玩家",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER_DESC": "自动瞄准将只瞄准玩家",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS": "仅威胁",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS_DESC": "自动瞄准将只瞄准有武器的实体",
"BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO": "持续装填",
"BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO_DESC": "不断补充你的弹药",
"BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND": "未找到实体",
Expand Down Expand Up @@ -288,6 +290,14 @@
"BACKEND_WIPE_SESSION_COMPLETE": "已完成",
"BACKEND_WIPE_SESSION_DESC": "将所有人从战局中移除",
"BAD_SPORT": "恶意玩家",
"BATTLEYE_KICK": "BattlEye踢",
"BATTLEYE_KICK_DESC": "被踢出的玩家将看到您已被BattleEye踢出的警告",
"BATTLEYE_FAKE_BAN": "BattleEye假封号",
"BATTLEYE_FAKE_BAN_DESC": "玩家将被踢出并看到您已被BattleEye封禁的警告",
"BATTLEYE_SERVER": "启用BattlEye服务器(测试版)",
"BATTLEYE_SERVER_DESC": "在您作为主机时运行一个真实的BattlEye服务器.可识别作弊者并避免不可信任的主机错误",
"BATTLEYE_UPDATE_KICK": "BattlEye更新踢",
"BATTLEYE_UPDATE_KICK_DESC": "玩家将被踢出并看到BattleEye需要更新的警告.对关闭了BattlEye的玩家无效",
"BEAST_JUMP": "野兽跳跃",
"BEAST_JUMP_DESC": "可以让你像野兽一样跳跃,就像在狩猎野兽事件中一样",
"BLAMED_FOR_EXPLOSION": "{} 陷害 {} 爆炸其他玩家",
Expand Down Expand Up @@ -383,6 +393,7 @@
"COPY_SESSION_INFO": "复制战局信息",
"CORE_GUI_COMPONENTS_DISABLED": "禁用",
"CRASH": "崩溃事件",
"CREATOR_CANNOT_START": "目前无法启动制作器",
"CREATOR_INFINITE_MEMORY": "无限模型内存",
"CREATOR_INFINITE_MEMORY_DESCRIPTION": "无限模型内存仅在未激活开发模式时有用",
"CREATOR_JOB_CREATE_FILE": "创建差事文件",
Expand All @@ -396,6 +407,7 @@
"CREATOR_JOB_UGC_QUERY_FAILED": "UGC查询内容失败",
"CREATOR_LAUNCH": "启动制作器",
"CREATOR_LOAD_FROM_FILE": "从文件加载",
"CREATOR_NO_FREE_STACKS": "没有可用于MISSION的空闲堆栈",
"CREATOR_OPTIONS": "制作器选项",
"CREATOR_SAVED_JOBS": "保存的差事",
"CREATOR_SAVE_TO_FILE": "保存到文件",
Expand Down Expand Up @@ -428,6 +440,7 @@
"DASHBOARD": "仪表板",
"DATA_HASHES": "数据哈希",
"DEATHMATCH": "死斗游戏",
"DEBUG_LOG_HTTP_START_REQUESTS": "记录HTTP请求地址",
"DEBUG_LOG_METRICS": "指标记录",
"DEBUG_LOG_NATIVE_SCRIPT_HOOKS": "原生脚本Hook",
"DEBUG_LOG_SCRIPT_EVENT": "启用脚本事件记录",
Expand Down Expand Up @@ -549,7 +562,7 @@
"FREECAM_DESC": "将镜头与玩家分离,你将能够自由移动镜头",
"FRONT": "前",
"FULLY_AUTOMATIC_SIGNAL": "自动转向灯",
"FUN_VEHICLE_SEAT": "座位 ",
"FUN_VEHICLE_SEAT": "座位",
"FUN_VEHICLE_SPEED": "速度({})",
"FUN_VEHICLE_TOP_SPEED": "最大速度({})",
"GAME_ANTICHEAT_DETECTION": "Rockstar作弊者检测",
Expand Down Expand Up @@ -630,6 +643,7 @@
"GUI_TAB_VFX": "视觉效果",
"GUI_TAB_WAYPOINT_N_OBJECTIVE": "导航点和目标点",
"GUI_TAB_WEAPONS": "武器",
"GUI_TAB_WEAPONS_AMMUNATION": "武装国度",
"GUI_TAB_WORLD": "世界",
"GUI_TAB_XML_MAPS": "XML地图",
"HANDLING_ACCELERATION_MULTIPLIER": "加速度倍率",
Expand Down Expand Up @@ -882,9 +896,11 @@
"NO_SESSIONS": "没有战局",
"NO_STORED_PLAYERS": "没有已记录的玩家",
"NO_SWAY": "瞄准镜无晃动",
"NO_SWAY_DESC": "消除狙击枪瞄准镜瞄准时的晃动",
"NO_SWAY_DESC": "消除狙击枪瞄准镜瞄准时的晃动",
"NO_VEHICLE_IN_REGISTRY": "Yimmenu没有读取到载具",
"NO_WEAPONS": "没有武器",
"NO_WEAPON_IN_REGISTRY": "无法从缓存读取武器",
"NO_WEAPON_ATTACHMENT_IN_REGISTRY": "无法从缓存读取武器配件",
"OCEAN_OPACITY": "海洋不透明度",
"OFF": "关闭",
"OFF_RADAR_DESC": "将你的光点从其他玩家的地图上移除",
Expand Down Expand Up @@ -1194,6 +1210,8 @@
"REQUEST_TERRORBYTE_DESC": "请求恐霸",
"REQUIRES_SCRIPT_HOST": "需要是脚本主机",
"RESET": "重置",
"RESET_WEAPONS": "重置武器",
"RESET_WEAPONS_DESC": "将已装备武器重置为默认值",
"REVEAL_HIDDEN_PLAYERS": "显示隐藏玩家",
"REVEAL_HIDDEN_PLAYERS_DESC": "显示从玩家列表隐藏的玩家",
"REVEAL_OTR_PLAYERS": "显示人间蒸发玩家",
Expand Down Expand Up @@ -1244,6 +1262,7 @@
"SEAT_CHANGER": "座位更换",
"SECOND": "秒",
"SECONDARY": "副色调",
"SELECT": "<选择>",
"SELECT_FILE_FIRST": "先选择一个文件",
"SELF": "自身",
"SEMI_GODMODE": "半无敌",
Expand Down Expand Up @@ -1708,11 +1727,12 @@
"VIEW_LUA_SCRIPTS_AUTO_RELOAD_CHANGED_SCRIPTS": "自动重载更改的脚本",
"VIEW_LUA_SCRIPTS_GUI_TABS_REGISTERED": "注册的GUI选项卡",
"VIEW_LUA_SCRIPTS_LOADED_LUA_SCRIPTS": "已加载Lua脚本",
"VIEW_LUA_SCRIPTS_MEMORY_PATCHES_REGISTERED": "注册的内存补丁",
"VIEW_LUA_SCRIPTS_MEMORY_PATCHES_REGISTERED": "已注册内存补丁",
"VIEW_LUA_SCRIPTS_OPEN_LUA_SCRIPTS_FOLDER": "打开Lua脚本文件夹",
"VIEW_LUA_SCRIPTS_RELOAD": "重新加载",
"VIEW_LUA_SCRIPTS_RELOAD_ALL": "全部重新加载",
"VIEW_LUA_SCRIPTS_SCRIPTS_REGISTERED": "已注册循环",
"VIEW_LUA_SCRIPTS_SCRIPT_PATCHES_REGISTERED": "已注册脚本补丁",
"VIEW_MODEL_SWAPPER_DEST": "原模型",
"VIEW_MODEL_SWAPPER_INVALID_INDEX": "条目不存在",
"VIEW_MODEL_SWAPPER_LINE1": "仅影响将要生成的实体,已存在的实体不受影响",
Expand Down Expand Up @@ -2098,7 +2118,7 @@
"WANTED_LEVEL_SLIDER_DESC": "设置当前通缉等级.与强制通缉等级一起使用可将通缉等级锁定为设置值",
"WANTED_LVL": "通缉等级",
"WARNING": "警告!",
"WARP_TIME": "时间控制 (需要脚本主机)",
"WARP_TIME": "时间控制(需要脚本主机)",
"WARP_TIME_TITLE": "控制玩家游戏时间",
"WATER": "水",
"WEAPON": "武器选择",
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28 changes: 24 additions & 4 deletions zh_TW.json
Original file line number Diff line number Diff line change
Expand Up @@ -161,6 +161,8 @@
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_ENEMY_DESC": "自動瞄準將只瞄準敵人",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER": "僅玩家",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_PLAYER_DESC": "自動瞄準將只瞄準玩家",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS": "僅威脅",
"BACKEND_LOOPED_WEAPONS_AIM_ONLY_AT_THREATS_DESC": "自動瞄準將只瞄準有武器的實體",
"BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO": "持續裝彈",
"BACKEND_LOOPED_WEAPONS_ALWAYS_FULL_AMMO_DESC": "不斷補充你的彈藥",
"BACKEND_LOOPED_WEAPONS_CAGE_GUN_NO_ENTITY_FOUND": "未找到實體",
Expand Down Expand Up @@ -288,6 +290,14 @@
"BACKEND_WIPE_SESSION_COMPLETE": "已完成",
"BACKEND_WIPE_SESSION_DESC": "將所有人從戰局中移除",
"BAD_SPORT": "惡意玩家",
"BATTLEYE_KICK": "BattlEye踢",
"BATTLEYE_KICK_DESC": "被踢出的玩家將看到您已被BattleEye踢出的警告",
"BATTLEYE_FAKE_BAN": "BattleEye假封號",
"BATTLEYE_FAKE_BAN_DESC": "玩家將被踢出並看到您已被BattleEye封禁的警告",
"BATTLEYE_SERVER": "啟用BattlEye伺服器(測試版)",
"BATTLEYE_SERVER_DESC": "在您作為主機時運行一個真實的BattlEye伺服器. 可識別作弊者並避免不可信任的主機錯誤",
"BATTLEYE_UPDATE_KICK": "BattlEye更新踢",
"BATTLEYE_UPDATE_KICK_DESC": "玩家將被踢出並看到BattleEye需要更新的警告. 對關閉了BattlEye的玩家無效",
"BEAST_JUMP": "超高跳躍",
"BEAST_JUMP_DESC": "可以讓你像野獸一樣跳躍,就像在獵殺野獸事件中一樣",
"BLAMED_FOR_EXPLOSION": "{} 陷害 {} 爆炸其他玩家",
Expand Down Expand Up @@ -364,12 +374,12 @@
"CMD_EXECUTOR": "顯隱指令執行器",
"CMD_EXECUTOR_CMD_TEMPLATE": "{} - {} - {} | 需要 {} 個參數",
"CMD_EXECUTOR_DESC": "顯隱指令執行器視窗",
"CMD_EXECUTOR_INSTRUCTIONS": "使用上/下箭頭鍵瀏覽建議,TAB鍵應用建議",
"CMD_EXECUTOR_MULTIPLE_CMDS": "你可以同時執行幾個指令,用 \";\" 來分隔它們",
"CMD_EXECUTOR_NO_CMD": "指令無效",
"CMD_EXECUTOR_NO_SUGGESTIONS": "暫無建議",
"CMD_EXECUTOR_TITLE": "YimMenu指令執行器",
"CMD_EXECUTOR_TYPE_CMD": "請輸入指令",
"CMD_EXECUTOR_INSTRUCTIONS": "使用上/下箭頭鍵瀏覽建議,TAB鍵應用建議",
"CMD_EXECUTOR_NO_SUGGESTIONS": "暫無建議",
"CMD_HISTORY_LABEL": "命令歷史",
"COLLISION": "碰撞",
"COLOR_OPTIONS": "顏色選項",
Expand All @@ -383,6 +393,7 @@
"COPY_SESSION_INFO": "複製戰局訊息",
"CORE_GUI_COMPONENTS_DISABLED": "禁用",
"CRASH": "崩潰事件",
"CREATOR_CANNOT_START": "目前無法啟動製作器",
"CREATOR_INFINITE_MEMORY": "無限模型內存",
"CREATOR_INFINITE_MEMORY_DESCRIPTION": "無限模型內存僅在未啟動開發模式時有用",
"CREATOR_JOB_CREATE_FILE": "創建差事文件",
Expand All @@ -396,6 +407,7 @@
"CREATOR_JOB_UGC_QUERY_FAILED": "UGC查詢內容失敗",
"CREATOR_LAUNCH": "啟動製作器",
"CREATOR_LOAD_FROM_FILE": "從文件讀取",
"CREATOR_NO_FREE_STACKS": "沒有可用於MISSION的空閒堆疊",
"CREATOR_OPTIONS": "製作器選項",
"CREATOR_SAVED_JOBS": "保存的差事",
"CREATOR_SAVE_TO_FILE": "保存到文件",
Expand Down Expand Up @@ -428,6 +440,7 @@
"DASHBOARD": "儀表板",
"DATA_HASHES": "數據哈希",
"DEATHMATCH": "死鬥遊戲",
"DEBUG_LOG_HTTP_START_REQUESTS": "記錄HTTP請求地址",
"DEBUG_LOG_METRICS": "指標記錄",
"DEBUG_LOG_NATIVE_SCRIPT_HOOKS": "原生腳本Hook",
"DEBUG_LOG_SCRIPT_EVENT": "啟用腳本事件記錄",
Expand Down Expand Up @@ -630,6 +643,7 @@
"GUI_TAB_VFX": "視覺效果",
"GUI_TAB_WAYPOINT_N_OBJECTIVE": "導航點和目標",
"GUI_TAB_WEAPONS": "武器",
"GUI_TAB_WEAPONS_AMMUNATION": "武裝國度",
"GUI_TAB_WORLD": "世界",
"GUI_TAB_XML_MAPS": "XML 地圖",
"HANDLING_ACCELERATION_MULTIPLIER": "加速度倍率",
Expand Down Expand Up @@ -882,9 +896,11 @@
"NO_SESSIONS": "沒有戰局",
"NO_STORED_PLAYERS": "沒有已記錄的玩家",
"NO_SWAY": "瞄準鏡無晃動",
"NO_SWAY_DESC": "消除狙擊槍瞄準鏡瞄準時的晃動",
"NO_SWAY_DESC": "消除狙擊槍瞄準鏡瞄準時的晃動",
"NO_VEHICLE_IN_REGISTRY": "Yimmenu沒有讀取到載具",
"NO_WEAPONS": "沒有武器",
"NO_WEAPON_IN_REGISTRY": "無法從緩存讀取武器",
"NO_WEAPON_ATTACHMENT_IN_REGISTRY": "無法從緩存讀取武器配件",
"OCEAN_OPACITY": "海洋不透明度",
"OFF": "關閉",
"OFF_RADAR_DESC": "將你的光點從其他玩家的地圖上移除",
Expand Down Expand Up @@ -1194,6 +1210,8 @@
"REQUEST_TERRORBYTE_DESC": "請求驚駭位元",
"REQUIRES_SCRIPT_HOST": "需要是腳本主機",
"RESET": "重置",
"RESET_WEAPONS": "重置武器",
"RESET_WEAPONS_DESC": "將已裝備武器重置為預設值",
"REVEAL_HIDDEN_PLAYERS": "顯示隱藏玩家",
"REVEAL_HIDDEN_PLAYERS_DESC": "顯示從玩家列表隱藏的玩家",
"REVEAL_OTR_PLAYERS": "顯示人間蒸發玩家",
Expand Down Expand Up @@ -1244,6 +1262,7 @@
"SEAT_CHANGER": "座位更換",
"SECOND": "秒",
"SECONDARY": "副色調",
"SELECT": "<選擇>",
"SELECT_FILE_FIRST": "先選擇一個文件",
"SELF": "自身",
"SEMI_GODMODE": "半無敵",
Expand Down Expand Up @@ -1708,11 +1727,12 @@
"VIEW_LUA_SCRIPTS_AUTO_RELOAD_CHANGED_SCRIPTS": "自動重載更改的腳本",
"VIEW_LUA_SCRIPTS_GUI_TABS_REGISTERED": "註冊的GUI選項卡",
"VIEW_LUA_SCRIPTS_LOADED_LUA_SCRIPTS": "已讀取Lua腳本",
"VIEW_LUA_SCRIPTS_MEMORY_PATCHES_REGISTERED": "註冊的內存補丁",
"VIEW_LUA_SCRIPTS_MEMORY_PATCHES_REGISTERED": "已註冊內存補丁",
"VIEW_LUA_SCRIPTS_OPEN_LUA_SCRIPTS_FOLDER": "打開Lua腳本文件夾",
"VIEW_LUA_SCRIPTS_RELOAD": "重新讀取",
"VIEW_LUA_SCRIPTS_RELOAD_ALL": "全部重新讀取",
"VIEW_LUA_SCRIPTS_SCRIPTS_REGISTERED": "已註冊循環",
"VIEW_LUA_SCRIPTS_SCRIPT_PATCHES_REGISTERED": "已註冊腳本補丁",
"VIEW_MODEL_SWAPPER_DEST": "原模型",
"VIEW_MODEL_SWAPPER_INVALID_INDEX": "條目不存在",
"VIEW_MODEL_SWAPPER_LINE1": "僅影響將要生成的實體,已存在的實體不受影響",
Expand Down
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