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YnotZer0 edited this page Dec 26, 2016 · 2 revisions

Multi-dimensional magical world.

So what is all that about then?

Well, a simple description would be something like:

Imagine one world view overlaid over the world you are currently viewing. The "other" world is slightly opaque/transparent There will be "thin" areas where you can interact / influence objects/items/things between the worlds via API calls (let's call them magic spells). Potentially, there will be an infinite amount of worlds to interact with, but you can only integrate between 2 at once. Worlds will be very similar, the closer they are, but the further away they are the more different they can be. For instance: 1 2 3 4 5 1->2 will have very close similarities once you step between 2->3, then 3->4, the 4->5 worlds can be vastly different. Think of #1 world having cars driving on roads and #5 having flying cars, that sort of thing.

Future: Users can build their own world overlay and integrate with other worlds in novel and interesting ways

Technical:

We shall use the Unreal engine to create the UI. This will call out to C++ code that will do the actual grunt work.

I could have used the Unity engine and C#, but....y'know....

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