TempAR - Vita Edition v3.1
This update mainly fixes a couple errors I noticed from previous versions. ( Issue #9 )
I didn't quite understand the Pointer+Compress Code Type, and had not implemented it's full potential. Before, If you used a pointer+Compress code with 2 or more levels, it would compress the lowest level. For instance, a level 3 pointer would always be compressed on the 3rd offset. Some games need that level to be midway through, such as a pointer to a character's pointer and then to HP. If you wanted to make an Inf HP code for each character, it's now possible to set the specific pointer level desired to compress.
Pointer+MOV type codes also had an issue with pointers of level 2+. They should have been using a $8X00 identifier for the second address, but were using a $3X00 identifier. It's almost as if some dumbass just cut and pasted code from the normal Pointer coding. (My bad)
Changes since v3.01p:
- Pointer+Mov now correctly uses the $8X00 Bit-type instead of $3X00.
- Pointer+Compress now has a "Level" box in the compression tab.