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Moving preloading #40

Merged
merged 3 commits into from
Jun 23, 2024
Merged

Moving preloading #40

merged 3 commits into from
Jun 23, 2024

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Z3nner
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@Z3nner Z3nner commented Jun 22, 2024

Adds preloading to the beginning of each effect macro, as intended for the preloading function.
Adjustments and tweaks to several macros for video/audio sync, likely necessary due to JB2A asset changes.
Where desirable, used more specific db addresses to reduce the number of files preloading.

Remove manual preloading macro and utilities folder.

Z3nner added 2 commits June 19, 2024 14:34
This adds preloading calls to all macros.  Still to do, remove mass preloading from module.
@@ -1,9 +1,10 @@
{
"name": "foundry-lancer-weapon-fx",
"name": "lancer-weapon-fx",
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This is my fault: I have my repo cloned to a directory called foundry-lancer-weapon-fx. This change is good!

If we add this to the package.json it will ensure consistent naming in package-lock.json no matter how it is installed:

"name": "lancer-weapon-fx",

add "name": "lancer-weapon-fx",
@Z3nner Z3nner merged commit 719d575 into main Jun 23, 2024
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@Z3nner Z3nner deleted the MovingPreloading branch June 23, 2024 01:01
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2 participants