Misses only when you want it to.
NEW
SUPPORT FOR SOLSTICE RAIN, DUSTGRAVE AND SIREN'S SONG
Macros assigned or created to support most PC and NPC weapons for all current 1st party supplements.
MISS EFFECTS
Most weapons now have miss animations that show rounds hitting off target, explosions failing, nexus pods failing to burst, etc.
VOLUME CONTROLS
Each connected user can set the default volume for sound effects in the module settings.
MORE THAN ONE COMPENDIUM
For simplicity, the effects that are intended to trigger manually have been placed in their own compendium.
MISSILE MACROS
Added a few different macros to handle a bigger variety of missiles. dodgepong also made a Pinaka Missile macro that uses some pretty intense math to calculate two center points for any group of targets to direct the missile and explosion fx to.
TEMPLATE MACROS
A few new macros
New macro to drop a template in place with an animated effect on the template. (Easily modified for various sizes or different animations)
NEW MISSILE AIRBURST and CANNONAIRBURST MACRO
What started as a fun experiment turned into the perfect effect for the Hurricane Cluster Projector from SSMR.
NEW DEFAULTTECH
Rebuilt from the ground up for a more E-War appeal and to apply to the widest possible variety of tech attacks.
SUPER MASSIVE EXPLOSIONS
Courtesy of Fluffypaws, find the JetLancerExplosion Macro and a few others in the Lancer Weapon FX Manual Compendium. (WARNING: use with discretion).
LESS MASSIVE EXPLOSIONS
Also in the Manual compendium are some trigger on click explosion macros so you Iskandar pilots can make things explode too.
BACK-END IMPROVEMENTS
Moved some commonly used code to the api for improved maintainability, shorter macros.
FIXES
MORE CONSISTANCY
Accidentally deselecting the firing token before triggering an attack roll will no longer cause the animation to fail.
JB2A WARNING
The warning that you need one or the other version of JB2A installed to use LwFX will stick around long enough to make sure you see it.
CHANGES
FX MASTER, JACK KEROUAC'S EFFECTS MODULES NO LONGER REQUIRED
While JK has some excellent assets, their no longer being listed in the module store was causing several users heartache. The core foundation of Lancer Weapon FX is that it should Just Work. Hunting down modules on github doesn't line up with that vision. Any macros that used FX from JK or FX Master have been replaced with versions that use JB2A assets.
APOCALYPSE RAIL
Now targets a point in the center of the target cluster.
RAILGUN
Now targets the furthest target from the originating token, but plays "hit" fx on each target hit in the line.
COMBAT DRILL
Fixed animations, wind animation only plays on hit, fewer hit FX play on miss to simulate a sort of "glancing off"
AMR
New prepatory sfx to introduce delay before it appears to fire.
BOLT THROWER
Modified to support Miss effects.
MISSILE
swapped VFX from JK to JB2A, made missiles always explode even when missed, but explosion SFX only plays on hit.
DEFAULTMELEE
changed from JB2A's divine smite to their new default melee and tweaked timings. Adjusted so all animations occur in sequence.
DD 288
rebuilt macro, closer to core book description. (Thanks for the great sound effect Walther Eghus II!)
HAMMER and PLASMA MAUL
Moved ground cracking impact effect behind tokens, adjusted scale, offset of hammer, knockout hammer effect, added glow, tweaked timings.
Now correctly play all animations in sequence, order targeted.
NANOBOT WHIP
Tweaked timings, changed movement mode of animation to look better at longer range (its Threat 3)
NEEDLEBEAM
Adjusted timings of primary and secondary shots
PLASMA TALONS
Adjusted impact fx, claw animation opacity and zIndex and timings
POWER KNUCKLE
minor adjustment to delay
THERMAL RIFLE
New prepatory weapon beep sound.
TORCH
Added smaller impact animation to the missed animation, impact sound only plays on hit.
WARPIKE
knockout spear, adjust glow to compensate (The wooden spear shaft looked bad for Lancer). trimmed endTime of spear swing sound.
NEXUS
Rebuilt from the ground up with new custom soundfx.
ARCBOW
Similar adjustments to Railgun macro, except changed the lightning effects out and made secondary lightning bolts spawn from the destination of the arrow to each token hit by the attack.
CHARGED BLADE
No longer a lightsaber.
BROOD SIBLINGS MOLT
Swapped out Sword vfx for one with more consistant hit timing, added glow effect, tweaked timings.
MORTAR
Rebuilt w/ all JB2A effects, new bullet effect for the mortar shell to a central point for target group, subsequent explosion and then secondary explosions on targets hit.
FLAMETHROWER
Added fire effect on tokens hit
PLASMATHROWER
Added some funky hue and glow to approximate the insanity of hot plasma, swapped out vfx for a new one, added flame fx to tokens hit.
DISPLACER
added glow effect and adjusted hue for vfx, adjusted to target the center of a group of targets and tweaked timings.
SLAG CANNON
Complete overhaul. should seem a lot more like whats described in the book.