Fix: Hammer macro
2.1.4
FIX
Hammer Macro: Fixed address change in jb2a for the hammer animation, plus minor addition to the effect.
2.1.3
FIXES
removed duplicate typeahead LIDs
For cases where a specific file address to JB2A was used, the file address has been replaced with a Database address. This solves the issue of missing effects for JB2A patreon users, but may cause longer load times as additional files will be preloaded.
Fixed a crash when opening the effects manager on V12 (Lancer is not currently supported for V12, but this module should be ready when that support is implemented)
NEW
Options
Options to disable all Gear related effects and all Wear and Tear effects (Also includes Overcharge, Stabilize and Full Repair) have been added to the module settings.
2.1.2
FIXES
Changed casing for some filenames that were causing animations to fail for some users.
2.1.1
FIXES
Add missing soundfx files for new animations.
2.1.0
CHANGES
Prefer NAME over LID during resolution
Animations will prefer an item's name over it's LID when choosing an animation. This should make assigning custom effects to a weapon as easy as renaming it, dragging it into the effects manager, and dragging the desired macro into the new stub you just created
Add typeahead to LID field
type ahead should help when looking for known IDs. (type lwfx to see a list of module specific keys)
NEW
Per-Actor Folders
Drag and drop a single actor onto an existing folder to assign all the effects within that folder to the actor, and only that actor.
Default Reactor Stress, Structure Damage and Overcharge Animations
Default animations are added for structure and stress damage and overcharge. Stabilize also saw a slight rework.
2.0.1
NEW
Add support for customizing Non-Item effects such as stabilize, overcharge, and stress and structure rules.
See the ReadMe for details on how to customize your own effects.
2.0.0
NEW
- We officially welcome cirrahn to the authors of Lancer Weapon FX! Their work was featured prominently in previous patches and virtually all of the work on this update was theirs. This little bit of credit is overdue. We are very happy to have their expertise on our humble little module.
- Virtually any item can be paired with a macro due to improvements in the Lancer system and the masterful work by cirrahn.
- The new Effects Manager, accessible in the module settings, allows for the quick and simple pairing of items to macros through an intuitive drag and drop interface. This allows both the assignment of new effects, and superseding existing effects.
- Effect heuristics for unknown weapons. Any weapon that does not have an effect, will trigger a macro depending on the weapon and damage type. You can disable this in the module setting, or supersede individual effects by creating a new assignment with the weapon.
- V12 compatibility (for the module, Lancer is not yet playable on Foundry V12)
CHANGES
- Condensed the macros into a single compendium with folders.
- Removed the mass preload of all effects on world load. Instead, only the required* effects will be preloaded just before the effects trigger.
*In some cases, more effects than necessary will load, this is either to allow for more variety for JB2A patreons, or when multiple video files could be chosen depending on factors like range to the target.
FIXES
- JB2A free and patreon added as Recommended modules, to further reduce attempts to use the module without JB2A's assets.
- Default Tech Attack animation should once again play as a fallback animation for tech attacks, if no other animation is set for the tech attack.