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Fix Naxx40 gate GO name after latest refactor
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ZhengPeiRu21 committed Jul 10, 2024
1 parent 480f8a3 commit 5952ecd
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/naxx40Scripts/custom_creatures_40.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ class npc_naxx40_area_trigger : public CreatureScript
{
if (isAttuned(player))
{
GameObject* door = me->FindNearestGameObject(NAXX_STRATH_GATE, 100.0f);
GameObject* door = me->FindNearestGameObject(GO_STRATH_GATE_40, 100.0f);
if (door)
{
door->SetGoState(GO_STATE_ACTIVE);
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