All presets (should be) compatible with latest firmware
Discussion thread: https://forum.orthogonaldevices.com/t/a773-presets-unit-files
Loading in the ER-301 (without having to worry about which unit was used as container):
- press “insert”
- press S3 again (“Presets”)
- browse to the file
- press “enter” to load
- ad - AD envelope
- ad exp - Exponential AD envelope
- ad exp var - AD envelope with variable exponential response
- decay env - Decay envelope
- glitch osc - Glitchy, circuit bend style oscillator
- rce sine - Simple recombination engine (sine genes)
- rce tri - Simple recombination engine (triangle genes)
- sloth - Slow random/chaos
- stepped random
- stepped random x6 - 6x stepped random
- 2op-fm - Two operator fm voice
- bass pluck - Simple plucky bass voice
- karplus - Karplus strong voice
- cheap reverb 1
- cheap reverb 2
- cheap reverb 3
- cheap reverb 4
- mono to stereo 1
- mono to stereo 2
- poor mans reverb 1
- poor mans reverb 2
- tuned resample
AD envelope with variable attack and decay, works with short triggers as input.
Unit type: custom-unit
CPU: 3.3%
Controls:
- attack (0-5s)
- decay (0-5s)
AD envelope (exponential response) with variable attack and decay, works with short triggers as input.
Unit type: custom-unit
CPU: 4.8%
Controls:
- attack (0-5s)
- decay (0-5s)
AD envelope (variable exponential response) with variable attack and decay, works with short triggers as input.
Unit type: custom-unit
CPU: 5.6%
Controls:
- attack (0-5s)
- decay (0-5s)
- exp (0-1)
Very cheap decay envelope with exponential decay. This is just a slew-limiter with feedback (no fancy GUI) to keep it cheap. Adjusting time, might require adjusting the negative gain on the feedback. A bit unstable in a charming way.
Unit type: slew-limiter
CPU: 0.24%
Controls:
- time: 3ms-786.32s
Glitchy, circuit bend style oscillator
Unit type: Custom Source
CPU: 4.6%
Controls:
- v/oct
- gate (silent when gate low)
- center (0-1)
- width (0-1)
- fade (0-1)
Simple implementation of a recombination engine. One version with triangle "DNA" the other with sine.
Unit-type: Custom source
CPU: 7%
Controls:
- scissor (v/oct)
- center (-1 .. +1)
- width (0-1)
- fade (0-1)
- positive (v/oct)
- positive offset (-0.5 .. +0.5)
- negative (v/oct)
- negative offset (-0.5 .. +0.5)
Inspired by the non-linear circuits
sloth chaos
eurorack module.
Unit-type: Custom Source
CPU: 3.84%
Controls:
- slowness: (0-1)
Generte random value on trigger.
Unit type: Custom Source
CPU: 0.9%
Controls:
- trigger
6x stepped random in one. One random value is the actual output, the others can be reached inside the unit as rand1-5. Advantages over stepped random is:
- a bit lighter on the CPU pr random (0.78% vs 0.9% for stepped random)
- convenient if you need lots of random
Unit type: Custom Source
CPU:4.7%
Controls:
- trigger
Percussive FM voice inspired by the 2opfm module by Super Synthesis
Unit type: mixer-channel
CPU: 8.4%
Controls:
- v/oct
- ratio (0-1)
- index (0-20)
- release (0-1s)
- gate
Simple plucky bass voice.
Unit type: mixer-channel
CPU: 8.4%
Controls:
- v/oct
- trigger
- release (0-6s)
- feedback (0-1)
Karplus strong voice.
Unit type: mixer-channel
CPU: 6.2%
Controls:????
- v/oct
- trigger
- brightness (0-1)
- damping (0-1)
No so versatile kick drum.
Unit type: mixer-channel
CPU: 8%
Controls:
- amp rel (amplitude decay time)
- pitch amt (pitch amount)
- pitch rel (amplitude decay time)
Quite versatile kick drum, with lots of sweet spots.
Unit type: mixer-channel
CPU: 10%
Controls:
- freq 0-1 (frequency env amount)
- decay 0-1s
- feedback 0-1
Emits bursts while receiving a gate. The bursts are pulses with intervals of "burst time" and length "burst time/2".
Unit type: custom-unit
Controls:
- burst time: 0-1000 ms
Converts incomming gates to triggers of selected length.
Unit type: custom-unit
Controls:
- trigger time (1-1000ms)
Grabs audio and play it pitched.
Unit type: two-bands
Controls:
- v/oct
- grab
- dry/wet
Plays loaded sample in granular bursts
Unit type: manual grains
CPU: 9.2%
Controls :
- play trigger
- range (0-1)
Mangles incomming audio and plays it in granular bursts
Unit type: custom effect
CPU: 17.8%
Controls :
- play trigger
- range (0-1)
Repeats snip of audio on gate high.
Unit type: Custom Effect
CPU: 7.0%
Controls:
- clock
- gate
- mult
- div
Unit type: six-bands
CPU usage: 7.2%
Room size reverb that doesn't tax the CPU. Works on stereo channel, but is mono in, mono out.
Controls:
- size (0-1)
Unit type: Custom Effect
CPU usage: 3.25%
Wonky delay based reverb, very light on the CPU.
Controls:
- wet (0-1)
Unit type: Delay
CPU usage: 1%
Wonky delay based reverb, extremely light on the CPU.
Controls:
- delay (0-1000ms)
- fdbk (0-1)
- wet (0-1)
More sophisticated (using comb filters), better mono compatibility, but more
expensive on the CPU.
Unit type: two-bands
CPU (on stereo channel): 18%
Controls:
- width (0-1)
- depth (0-1)
Granular reverb based on Neil Parfitts reverb idea, recording with a Dub Looper, with dub controlled by incoming signal.
Unit type: two-bands
CPU: ~24%
Controls:
- sense
- length (10ms-1s): length of grains
- speed (10-500Hz): speed of grains
- scrub (0-1): random scrubbing of playhead
- dry (0-1)
- wet (0-1)
Variation of poor mans reverb 1, but recording with a Feedback Looper for a different flavor.
Unit type: two-bands
CPU: ~16%
Controls:
- length (0-1s): length of grains
- speed (10-500Hz): speed of grains
- v/oct: pitch of reverb
- dry (0-1)
- wet (0-1)
Sample rate reduction, with pitch tracking.
Unit type: Two Bands
CPU: 4%
Controls:
- v/oct
- offset in v/oct
- dry/wet (0-1)