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Add initial port of the cse ied modules
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z\acex\addons\ieds |
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class ACE_Settings { | ||
class GVAR(Enabled) { | ||
value = 1; | ||
typeName = "BOOL"; | ||
displayName = ECSTRING(common,Enabled); | ||
description = CSTRING(EnabledDesc); | ||
}; | ||
}; |
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class Extended_PreInit_EventHandlers { | ||
class ADDON { | ||
init = QUOTE(call COMPILE_FILE(XEH_preInit)); | ||
}; | ||
}; | ||
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class Extended_PostInit_EventHandlers { | ||
class ADDON { | ||
init = QUOTE(call COMPILE_FILE(XEH_postInit)); | ||
}; | ||
}; | ||
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class Extended_InitPost_EventHandlers { | ||
class AllVehicles { | ||
class ADDON { | ||
serverInit = QUOTE(_this call FUNC(handleInitPost)); | ||
}; | ||
}; | ||
}; |
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class CfgVehicles { | ||
class ACE_Module; | ||
class GVAR(createIed): ACE_Module { | ||
author = "STR_ACE_common_ACETeam"; | ||
category = "ACE_missionModules"; | ||
displayName = CSTRING(Module); | ||
function = QFUNC(moduleInit); | ||
scope = 2; | ||
isGlobal = 1; // Global | ||
isTriggerActivated = 0; | ||
isDisposable = 0; | ||
// icon = ""; // TODO add module icon | ||
class Arguments { | ||
class typeOfIED { | ||
displayName = "Type"; | ||
description = "The Type of the IED"; | ||
typeName = "NUMBER"; | ||
class values { | ||
class land {name="Normal"; value=0; default=1; }; | ||
class urban {name="Urban"; value=1; }; | ||
}; | ||
}; | ||
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class sizeOfIED { | ||
displayName = "Size"; | ||
description = "The size of the IED"; | ||
typeName = "NUMBER"; | ||
class values { | ||
class small {name="Small"; value=1; default=1; }; | ||
class large {name="Large"; value=0; }; | ||
}; | ||
}; | ||
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class heightOfIED { | ||
displayName = "Height"; | ||
description = "The height that the IED is burried"; | ||
typeName = "NUMBER"; | ||
class values { | ||
class Above {name="Above Ground"; value=0; default=1; }; | ||
class slightly {name="Slightly burried"; value=1; }; | ||
class medium {name="Medium burried"; value=2; }; | ||
class almost {name="Almost burried"; value=3; }; | ||
class fully {name="Fully burried"; value=4; }; | ||
}; | ||
}; | ||
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class iedActivationType { | ||
displayName = "Activation Type"; | ||
description = "How is the IED activated"; | ||
typeName = "NUMBER"; | ||
class values { | ||
class None {name="None"; value=-1; }; | ||
class PressurePlate {name="Pressure Plate"; value=0; default=1;}; | ||
class Radio {name="Radio"; value=1; }; | ||
}; | ||
}; | ||
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class activatedForTargets { | ||
displayName = "Activated for"; | ||
description = "What types is the IED activated for"; | ||
typeName = "NUMBER"; | ||
class values { | ||
class None {name="None"; value=-1; }; | ||
class All {name="Any type"; value=0; default=1;}; | ||
class Vehicles {name="Any Vehicle"; value=1; }; | ||
class Land {name="Ground Vehicles"; value=2; }; | ||
class Air {name="Airial Vehicles"; value=3; }; | ||
class Man {name="Man"; value=4; }; | ||
}; | ||
}; | ||
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class activatedForSides { | ||
displayName = "What sides activate this IED"; | ||
description = "What types is the IED activated for"; | ||
typeName = "NUMBER"; | ||
class values { | ||
class None {name="None"; value=-1; }; | ||
class All {name="Any side"; value=0; default=1; }; | ||
class West {name="BLUFOR"; value=1; }; | ||
class East {name="OpFOR"; value=2; }; | ||
class Ind {name="Independant"; value=3; }; | ||
class Civ {name="Civilian"; value=4; }; | ||
}; | ||
}; | ||
}; | ||
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class ModuleDescription { | ||
description = CSTRING(ModuleDesc); | ||
}; | ||
}; | ||
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class ace_zeus_moduleBase; | ||
class GVAR(moduleCreateIedZeus): ace_zeus_moduleBase { | ||
curatorCanAttach = 1; | ||
displayName = CSTRING(Module); | ||
function = QFUNC(moduleZeus); | ||
// icon = ""; // TODO icon | ||
class ModuleDescription { | ||
description = "Creates an IED on position"; | ||
sync[] = {}; | ||
}; | ||
}; | ||
}; |
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PREP(createIEDObject); | ||
PREP(moduleInit); | ||
PREP(onIEDActivated); |
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acex_ieds | ||
============ | ||
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Adds IED mission module framework | ||
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## Maintainers | ||
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The people responsible for merging changes to this component or answering potential questions. | ||
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- [Glowbal](http://github.com/glowbal) |
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#include "script_component.hpp" |
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#include "script_component.hpp" | ||
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ADDON = false; | ||
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#include "PREP.hpp" | ||
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GVAR(IED_COLLECTION) = []; | ||
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ADDON = true; |
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#include "script_component.hpp" | ||
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class CfgPatches { | ||
class ADDON { | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = {"acex_main", "ace_explosives"}; | ||
author[]= {"Glowbal"}; | ||
authorUrl = "https://github.com/glowbal"; | ||
VERSION_CONFIG; | ||
}; | ||
}; | ||
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#include "ACE_Settings.hpp" | ||
#include "CfgEventHandlers.hpp" | ||
#include "CfgVehicles.hpp" |
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#include "script_component.hpp" | ||
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#define LAND_IEDS ["ACE_IEDLandBig_Range", "ACE_IEDLandSmall_Range"] | ||
#define URBAN_IEDS ["ACE_IEDUrbanBig_Range", "ACE_IEDUrbanSmall_Range"] | ||
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params ["_logic"]; | ||
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private ["_logic","_typeOfIED", "_sizeOfIED", "_heightOfIED", "_iedClass", "_iedCreated"]; | ||
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if (isNull _logic) exitwith {}; | ||
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private _typeOfIED = _logic getvariable ["typeOfIED", 0]; | ||
private _sizeOfIED = _logic getvariable ["sizeOfIED", 0]; | ||
private _heightOfIED = _logic getvariable ["heightOfIED", 0]; | ||
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_heightOfIED = switch (_heightOfIED) do { | ||
case 1: {-0.01}; | ||
case 2: {-0.05}; | ||
case 3: {-0.075}; | ||
case 4: {-0.25}; | ||
default {_heightOfIED}; | ||
}; | ||
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private _iedClass = switch (_typeOfIED) do { | ||
case 0: { LAND_IEDS select _sizeOfIED }; | ||
case 1: { URBAN_IEDS select _sizeOfIED }; | ||
}; | ||
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private _iedCreated = _iedClass createVehicle (getPos _logic); | ||
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_iedCreated setPos [getPos _Logic select 0, getPos _Logic select 1, (getPos _Logic select 2) + _heightOfIED]; | ||
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if (_logic getvariable ["iedActivationType", 0] == 0) then { | ||
private _mine = createMine [_iedClass, getPos _iedCreated, [], 0]; | ||
_mine setDir ((getDir _iedCreated)+90); | ||
_iedCreated setvariable [QGVAR(pressurePlate), _mine]; | ||
hideObjectGlobal _mine; | ||
}; | ||
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_logic setvariable [QGVAR(linkedIED), _iedCreated, true]; // TODO do we need a global flag here? | ||
_iedCreated setvariable [QGVAR(linkedIED), _logic, true]; // TODO do we need a global flag here? | ||
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_iedCreated addEventHandler ["Killed", { | ||
params ["_ied", "_killer"]; | ||
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private _logic = _ied getvariable [QGVAR(linkedIED), objNull]; | ||
private _activationType = _logic getvariable ["iedActivationType", 0]; | ||
[_logic] call FUNC(onIEDActivated); | ||
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private _pressurePlate = _ied getvariable [QGVAR(pressurePlate), objNull]; | ||
if (!isNull _pressurePlate) then { | ||
deleteVehicle _pressurePlate; | ||
}; | ||
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if (_activationType == -1) then { | ||
private _iedClass = typeOf _ied; | ||
private _iedPos = getPos _ied; | ||
private _ammoClass = getText(configFile >> "CfgVehicles" >> _iedClass >> "ammo"); | ||
private _dummyIed = _ammoClass createVehicle _iedPos; | ||
_dummyIed setPos _iedPos; | ||
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if (!isNil "ace_frag_fnc_addPfhRound") then { | ||
[objNull, _ammoClass, _dummyIed, true] call ace_frag_fnc_addPfhRound; | ||
}; | ||
_dummyIed setDamage 1; | ||
}; | ||
deleteVehicle _ied; | ||
}]; | ||
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_iedCreated; |
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/* | ||
* Author: Glowbal | ||
* | ||
* Arguments: | ||
* 0: <BOOL> | ||
* | ||
* Return Value: | ||
* None | ||
* | ||
* Public: No | ||
*/ | ||
#include "script_component.hpp" | ||
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params ["_logic", "_units", "_activated"]; | ||
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if (!local _logic) exitwith {}; | ||
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private _collectObjects = { | ||
params ["_logic"]; | ||
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private _collection = synchronizedObjects _logic; | ||
{ | ||
if !(_x in _totalCollection) then { | ||
if (typeOf _x == QGVAR(createIed)) then { | ||
if !(_x getvariable [QGVAR(masterIED), false]) then { | ||
_x setvariable [QGVAR(subIED), true]; | ||
_x setvariable [QGVAR(controlledByIED), _logic]; | ||
_totalCollection pushback _x; | ||
[_x] call _collectObjects; | ||
}; | ||
} else { | ||
if (typeOf _x == "cseModule_triggerManLinkIEDS") then { | ||
_list = _x getvariable ["EnableList",""]; | ||
_list = "[" + _list + "]"; | ||
_parsedList = [] call compile _list; | ||
_triggerManList = (_logic getvariable [QGVAR(triggerManUnits), []]) + _parsedList; | ||
_logic setvariable [QGVAR(triggerManUnits), _triggerManList]; | ||
}; | ||
}; | ||
}; | ||
}foreach _collection; | ||
}; | ||
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if !(_logic getvariable [QGVAR(subIED),false]) then { | ||
_logic setvariable [QGVAR(masterIED), true]; | ||
private _totalCollection = [_logic]; | ||
[_logic] call _collectObjects; | ||
_logic setvariable [QGVAR(collection), _totalCollection]; | ||
}; | ||
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[_logic] call FUNC(createIEDObject); | ||
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private _activatedTargets = switch (_logic getvariable ["activatedForTargets", -1]) do { | ||
case 0: {["CaManBase", "Air", "Car", "Motorcycle", "Tank"]}; | ||
case 1: {["Air", "Car", "Motorcycle", "Tank"]}; | ||
case 2: {["Car", "Motorcycle", "Tank"]}; | ||
case 3: {["Air"]}; | ||
case 4: {["CaManBase"]}; | ||
default {[]}; | ||
}; | ||
_logic setvariable ["activatedForTargets", _activatedTargets]; | ||
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private _activatedSides = switch (_logic getvariable ["activatedForSides", -1]) do { | ||
case 0: {[west, east, independent, civilian, sideEnemy, sideFriendly]}; | ||
case 1: {[west, sideEnemy]}; | ||
case 2: {[east, sideEnemy]}; | ||
case 3: {[independent, sideEnemy]}; | ||
case 4: {[civilian, sideEnemy]}; | ||
default {[]}; | ||
}; | ||
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_logic setvariable ["activatedForSides", _activatedSides, true]; | ||
_logic setvariable ["iedActivationType", _logic getvariable ["iedActivationType", 0], true]; |
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/* | ||
* Author: Glowbal | ||
* | ||
* Arguments: | ||
* 0: <BOOL> | ||
* | ||
* Return Value: | ||
* None | ||
* | ||
* Public: No | ||
*/ | ||
#include "script_component.hpp" | ||
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params ["_logic", "_units", "_activated"]; | ||
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if (!local _logic) exitwith {}; | ||
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[_logic] call FUNC(createIEDObject); |
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#include "script_component.hpp" | ||
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params ["_logic"]; | ||
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private _originalLogic = _logic; | ||
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private _getMasterIED = { | ||
if (_logic getvariable [QGVAR(subIED),false]) then { | ||
_logic = _logic getvariable [QGVAR(controlledByIED), _logic]; | ||
if (_logic getvariable [QGVAR(subIED),false]) then { | ||
call _getMasterIED; | ||
}; | ||
}; | ||
}; | ||
call _getMasterIED; | ||
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private _chain = _logic getvariable [QGVAR(collection), []]; | ||
{ | ||
private _iedLogic = _x; | ||
if (_iedLogic != _originalLogic) then { | ||
_iedLogic setvariable ["iedActivationType", -1]; // disable all other activation methods, we are blowing the entire chain already anway | ||
}; | ||
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private _trigger = _iedLogic getvariable [QGVAR(linkedIED), objNull]; | ||
if (!(isNull _trigger)) then { | ||
[_iedLogic, _trigger, _logic] spawn { // using a spawn because it doesn't matter to much if an ied isn't detonated at a reliable time | ||
params ["_iedLogic", "_trigger", "_master"]; | ||
if (!isNull _trigger) then { | ||
if ((_iedLogic != _master) && {random(1)>0.1}) then { | ||
uisleep (random(2)); | ||
}; | ||
_trigger setDamage 1; | ||
}; | ||
}; | ||
}; | ||
} forEach _chain; |
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#include "\z\acex\addons\ieds\script_component.hpp" |
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