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refactor: Stable RNG for smeared digitization in Examples #3849
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Tested this locally and works fine |
cc @benjaminhuth @paulgessinger @asalzburger I don't understand how this changes physmon so much? Did we have some weird correlations before? Or do we now? |
One thing I'm not sure is if the the properties of any / this particular RNG are similar in situations like
Because effectively we have a measurement unique RNG, that is only called once or twice, right? Another thing one could try to improve the quality of the seed is maybe using |
looks like |
Right now we have a 64 bit seed but only use a 32 bit RNG. Here I align them by using 32 bit for both. Discovered in #3849
Quality Gate passedIssues Measures |
Our smeared digitization will create very different random numbers if the simulations changes. This can be unexpected for pile-up studies where you would think your measurements from the hard scatter stay the same and you just get more pile-up hits.
I am trying to improve the situation by creating stable random number streams for each particle on a sensitive. To avoid correlations for multiple hits of a single particle on a single surface (should only happen for loopers) I introduced an index which is also part of the seed for the rng.