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CirrusRT

INTRODUCTION

CirrusRT is a physically-based volumetric renderer based on "Physically-Based Rendering: From Theory to Implementation." CirrusRT uses the Donut framework for the graphics API abstraction layer mechanism, and builds on this to present a photorealistic volumetric renderer.

BUILDING

cd build
cmake -DCMAKE_TOOLCHAIN_FILE=C:\VCPKG\vcpkg\scripts\buildsystems\vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows -A x64 ..

After building the project and before running, enter this on the command line(powershell):

cd bin/Debug
./ShaderMake.exe -p DXIL --binary -c ../../shader/shader.cfg -o ../../build/Debug/shader/dxil --compiler <path/to/dxc.exe> --outputExt .bin

ACKNOWLEDGEMENTS

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