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Replace doc references to oculus-touch with meta-touch
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -170,7 +170,7 @@ entity: | |
<a-entity | ||
tracked-controls <!-- Hook into the Gamepad API for pose. --> | ||
vive-controls <!-- Vive button mappings. --> | ||
oculus-touch-controls <!-- Oculus button mappings. --> | ||
meta-touch-controls <!-- Oculus button mappings. --> | ||
hand-controls <!-- Appearance (model), gestures, and events. --> | ||
laser-controls <!-- Laser to interact with menus and UI. --> | ||
sphere-collider <!-- Listen when hand is in contact with an object. --> | ||
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@@ -290,7 +290,7 @@ components/ | |
|
||
[cursor]: ../components/cursor.md | ||
[hand-controls]: ../components/hand-controls.md | ||
[oculus-touch-controls]: ../components/oculus-touch-controls.md | ||
[meta-touch-controls]: ../components/meta-touch-controls.md | ||
[raycaster]: ../components/raycaster.md | ||
[tracked-controls]: ../components/tracked-controls.md | ||
[vive-controls]: ../components/vive-controls.md | ||
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@@ -301,8 +301,8 @@ or higher-level component in abstraction. | |
For example, the [cursor component][cursor] sets and builds on top of the | ||
[raycaster component][raycaster]. Or the [hand-controls | ||
component][hand-controls] sets and builds on top of the [vive-controls | ||
component][vive-controls] and [oculus-touch-controls | ||
component][oculus-touch-controls] which in turn build on top of the | ||
component][vive-controls] and [meta-touch-controls | ||
component][meta-touch-controls] which in turn build on top of the | ||
[tracked-controls component][tracked-controls]. | ||
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||
## Community Component Ecosystem | ||
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@@ -475,13 +475,13 @@ Registry and using the JSDELIVR CDN. This example can also be viewed in the [A- | |
<head> | ||
<title>Community Components Example</title> | ||
<meta name="description" content="Community Components Example"> | ||
<script src="https://aframe.io/releases/1.6.0/aframe.min.js"></script> | ||
<script src="https://aframe.io/releases/1.6.0/aframe.min.js"></script> | ||
<script src="https://unpkg.com/@c-frame/[email protected]/dist/aframe-particle-system-component.min.js"></script> | ||
<script src="https://cdn.jsdelivr.net/npm/aframe-simple-sun-sky@^1.2.2/simple-sun-sky.js"></script> | ||
<script src="https://cdn.jsdelivr.net/gh/c-frame/[email protected]/dist/aframe-extras.min.js"></script> | ||
</head> | ||
<body> | ||
<a-scene> | ||
<a-scene> | ||
<a-entity id="rain" particle-system="preset: rain; color: #24CAFF; particleCount: 5000"></a-entity> | ||
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||
<a-entity id="sphere" geometry="primitive: sphere" | ||
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@@ -493,9 +493,9 @@ Registry and using the JSDELIVR CDN. This example can also be viewed in the [A- | |
<a-entity id="ocean" ocean="density: 20; width: 50; depth: 50; speed: 4" | ||
material="color: #9CE3F9; opacity: 0.75; metalness: 0; roughness: 1" | ||
rotation="-90 0 0"></a-entity> | ||
|
||
<a-simple-sun-sky sun-position="1 0.4 0"></a-simple-sun-sky> | ||
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||
<a-entity id="light" light="type: ambient; color: #888"></a-entity> | ||
</a-scene> | ||
</body> | ||
|
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