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Update vr-headsets-and-webxr-browsers.md #5540

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7 changes: 6 additions & 1 deletion docs/introduction/vr-headsets-and-webxr-browsers.md
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,7 @@ are constrained to looking around and wiggling the controller.
[Oculus headsets]: https://www.oculus.com/
[Windows Mixed Reality]: https://developer.microsoft.com/en-us/windows/mixed-reality/
[Vive Focus]: https://enterprise.vive.com/us/vivefocus/
[Apple]: https://www.apple.com/apple-vision-pro/

| Headset | Platform | Positional Tracking | Controllers | Controller Positional Tracking |
|-------------------------|------------|---------------------|--------------------|--------------------------------|
Expand All @@ -57,6 +58,7 @@ are constrained to looking around and wiggling the controller.
| [Oculus Quest] | Standalone | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| [Oculus Quest 2] | Standalone | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| [Oculus Quest 3] | Standalone | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| [Apple Vision Pro] | VisionOS 2 > | :white_check_mark: | :white_check_mark: | :white_check_mark: |
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Platform should be Standalone.
Also the AVP does not support controllers AFAIK. It might be worth adding an additional column for hand tracking.


## What is WebXR?

Expand Down Expand Up @@ -105,7 +107,7 @@ A-Frame supports include:

Some other platforms that have been shown to work with A-Frame include:

- Augmented reality (AR) on AR headsets (e.g., Magic Leap, HoloLens)
- Augmented reality (AR) on AR headsets (e.g., Magic Leap, HoloLens, Apple Vision Pro)
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AVP does not belong on this list. Although definitions vary, I assume that "AR headsets" originally meant optical AR. Either way, when using WebXR it's not even possible to make use passthrough AR on the AVP (hopefully one day).

- Augmented reality (AR) on mobile (i.e., magic window, ARKit, ARCore)

## Which VR Headsets Does A-Frame Support?
Expand All @@ -121,11 +123,13 @@ supports include:
- Oculus Go
- Valve Index
- Vive Focus
- Apple Vison Pro

For general hardware recommendations (not requirements):

- [Oculus Rift Hardware Recommendations](https://www.oculus.com/en-us/oculus-ready-pcs/)
- [HTC Vive Hardware Recommendations](https://www.vive.com/us/ready/)
- [Apple Vision Pro Hardware Recommendations](https://www.apple.com/apple-vision-pro/)
- For smartphones, an iPhone 6 for iOS and at least a Galaxy S6 for Android

## Which Browsers Does A-Frame Support?
Expand All @@ -152,6 +156,7 @@ lower the expectations that these browsers will provide a quality experience
and not have quirks:

- Safari for iOS
- Safari for VisonOS 2
- Chrome for Android
- Firefox for iOS
- Samsung Internet
Expand Down