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Limitations
Rodrigo Alfonso edited this page Nov 24, 2024
·
39 revisions
piuGBA has the following limitations:
-
Maximum on-screen arrows:
- 78 arrow sprites
- 10 hold arrows per player
-
Maximum combo: 9999
- Beyond 9999, the game will continue to add to the score without displaying a higher combo number.
- Maximum songs per ROM: 99
- Maximum ROM size: 32MB
- Numeric difficulty range: 0~99
-
Maximum song duration:
- Single player:
- 60 minutes (23 bits for event timestamps, but limited to 1 hour by the importer)
- Multiplayer:
- 4 minutes and 33 seconds (2 audio chunks per frame, 15-bit value for audio sync)
- Single player:
- Maximum # of events per chart: 3250
- Maximum real BPM: 1048575 (20-bit value) (high-BPM warp trick doesn't count for this limit)
-
Unsupported SSC features:
- Negative timing segments (e.g. negative speed or BPM)
- Negative BPM/scroll will make the importer fail, but negative speeds are just ignored.
- Progressive scrolls (
#SCROLLS
segments with a value != 0 or 1)- These are emulated as regular speed changes. It doesn't have the same effect, but it works better than ignoring them.
- Real scroll support is outside the scope for this project, as it would be very resource-intensive for the GBA.
- Weird event types like:
-
L
/4
(lift/roll head)- These will make the importer fail and ignore the entire chart.
-
M
/K
/S
/V
/H
(mines/auto keysound/sudden/vanish/hidden)- These are ignored and interpreted as
0
.
- These are ignored and interpreted as
-
{1|v|1|0}{1|v|1|0}{1|v|1|0}{1|v|1|0}1
(advanced syntax) ->{note type|appearance|fake flag|reserved flag}
- This is partially supported. If the
fake flag
is1
, the note will beF
, otherwise it'll be{note type}
.
- This is partially supported. If the
-
00{10a}0{10a}{10a}0{10a}00
/00{207}00
(wtf)- These will make the importer fail and ignore the entire chart.
-
- Negative timing segments (e.g. negative speed or BPM)