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Add option make main thread rendering engine force display update on every frame #2168
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/// The parent `LottieAnimationView` that manages this layer | ||
weak var animationView: LottieAnimationView? | ||
/// The parent `LottieAnimationLayer` that manages this layer | ||
weak var lottieAnimationLayer: LottieAnimationLayer? |
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While I was looking in to this I noticed and fixed an unrelated issue:
We were passing in a reference to the parent LottieAnimationView
so this layer could delegate some callbacks to its parent.
When using LottieAnimationLayer
CALayer subclass on its own, there won't be a LottieAnimationView
. We should pass in the LottieAnimationLayer
instead, since that's where all of the functionality is implemented anyway.
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LGTM
/// Whether or not to use `forceDisplayUpdate()` when rendering each individual frame. | ||
/// - The main thread rendering engine implements optimizations to decrease the amount | ||
/// of properties that have to be re-rendered on each frame. There are some cases | ||
/// where this can result in bugs / incorrect behavior, so we allow it to be disabled. | ||
/// - Forcing a full render on every frame will decrease performance, and is not recommended | ||
/// except as a workaround to a bug in the main thread rendering engine. | ||
var forceDisplayUpdateOnEachFrame = false |
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In this context, where does forceDisplayUpdate()
gets called? From the code it seems we are simply passing this bool to animationLayer.displayWithFrame(frame:, forceUpdates: )
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I described it that way because forceDisplayUpdate()
is a public API on LottieAnimationView
but forceUpdates: true
is not.
The implementation of forceDisplayUpdate()
is:
func forceDisplayUpdate() {
for animationLayer in animationLayers {
animationLayer.displayWithFrame(frame: currentFrame, forceUpdates: true)
}
}
and the relevant code for forceDisplayUpdateOnEachFrame
is:
for animationLayer in animationLayers {
animationLayer.displayWithFrame(frame: currentFrame, forceUpdates: forceDisplayUpdateOnEachFrame)
}
which is equivalent to calling forceDisplayUpdate()
every frame. e.g. we could have instead written the code as simply:
if forceDisplayUpdateOnEachFrame {
forceDisplayUpdate()
} else {
// existing frame update code
for animationLayer in animationLayers {
animationLayer.displayWithFrame(frame: currentFrame, forceUpdates: false)
}
}
/// The parent `LottieAnimationView` of this layer, if applicable. | ||
public internal(set) weak var animationView: LottieAnimationView? | ||
|
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Why do we need this, asking to learn?
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There was an existing public API for this:
public var animationView: LottieAnimationView? {
set { rootAnimationLayer?.animationView = newValue }
get { rootAnimationLayer?.animationView }
}
I was thinking we can't remove an existing public API due to backwards compatibility, so I just changed it to a stored property.
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Technically I guess we could remove this, because there hasn't been an official release that includes LottieAnimationLayer
, so we can still make breaking changes here.
@eromanc, are you using this for anything? I imagine not since Oragami just uses CALayers.
If there are no consumers of this we could just remove it completely.
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let me confirm with you tomorrow @calda but I assume we are not using that.
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Confirmed. We are not using that property in Origami.
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Great! In that case I'll just remove this API.
This PR contains the following updates: | Package | Update | Change | |---|---|---| | [airbnb/lottie-spm](https://togithub.com/airbnb/lottie-spm) | minor | `from: "4.2.0"` -> `from: "4.3.0"` | --- ### Release Notes <details> <summary>airbnb/lottie-spm (airbnb/lottie-spm)</summary> ### [`v4.3.0`](https://togithub.com/airbnb/lottie-spm/releases/tag/4.3.0) [Compare Source](https://togithub.com/airbnb/lottie-spm/compare/4.2.0...4.3.0) **Lottie 4.3.0** adds many new features, including: - Official support for SwiftUI! - A public Core Animation `CALayer` subclass - Support for reduced motion - Support for drop shadow layer effects - Support for visionOS in the lottie-ios repo You can learn more about Lottie 4.3.0 in this announcement: **[Lottie 4.3.0 now available, with official support for SwiftUI #​2189](https://togithub.com/airbnb/lottie-ios/discussions/2189)** #### New Features - Add SwiftUI `LottieView`, which wraps UIKit `LottieAnimationView` - Add SwiftUI `LottieSwitch`, which wraps UIKit `AnimatedSwitch` ([https://github.com/airbnb/lottie-ios/pull/2138](https://togithub.com/airbnb/lottie-ios/pull/2138)) - Add SwiftUI `LottieButton`, which wraps `AnimatedButton` ([https://github.com/airbnb/lottie-ios/pull/2139](https://togithub.com/airbnb/lottie-ios/pull/2139)) - `AnimatedSwitch` and `AnimatedButton` now support macOS ([https://github.com/airbnb/lottie-ios/pull/2138](https://togithub.com/airbnb/lottie-ios/pull/2138), [https://github.com/airbnb/lottie-ios/pull/2139](https://togithub.com/airbnb/lottie-ios/pull/2139)) - Add `LottieAnimationLayer`, a Core Animation `CALayer` subclass for playing Lottie animations ([https://github.com/airbnb/lottie-ios/pull/2073](https://togithub.com/airbnb/lottie-ios/pull/2073)) - Add support for rendering drop shadow layer effects ([https://github.com/airbnb/lottie-ios/pull/2142](https://togithub.com/airbnb/lottie-ios/pull/2142)) - Add API for playing multiple markers sequentially ([https://github.com/airbnb/lottie-ios/pull/2084](https://togithub.com/airbnb/lottie-ios/pull/2084)) - Play "reduced motion" marker if `UIAccessibility.isReduceMotionEnabled` is true ([https://github.com/airbnb/lottie-ios/pull/2110](https://togithub.com/airbnb/lottie-ios/pull/2110)) - Update text provider API to use full `AnimationKeypath` values ([https://github.com/airbnb/lottie-ios/pull/2183](https://togithub.com/airbnb/lottie-ios/pull/2183)) - Add support for visionOS to lottie-ios repo ([https://github.com/airbnb/lottie-ios/pull/2152](https://togithub.com/airbnb/lottie-ios/pull/2152)) - Drop support for Swift 5.5 ([https://github.com/airbnb/lottie-ios/pull/2152](https://togithub.com/airbnb/lottie-ios/pull/2152)) - Add contents gravity configuration to `AnimationImageProvider` ([https://github.com/airbnb/lottie-ios/pull/2177](https://togithub.com/airbnb/lottie-ios/pull/2177)) - Add support for customizing stroke width values using `FloatValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2179](https://togithub.com/airbnb/lottie-ios/pull/2179)) - Adopt `Sendable` to support using Lottie with strict concurrency enabled ([https://github.com/airbnb/lottie-ios/pull/2126](https://togithub.com/airbnb/lottie-ios/pull/2126)) - Add `LottiePlaybackMode` to support declarative playback configuration ([https://github.com/airbnb/lottie-ios/pull/2128](https://togithub.com/airbnb/lottie-ios/pull/2128)) - Add option make main thread rendering engine force display update on every frame ([https://github.com/airbnb/lottie-ios/pull/2168](https://togithub.com/airbnb/lottie-ios/pull/2168)) - Add a option to prevent caching images from `AnimationImageProvider` ([https://github.com/airbnb/lottie-ios/pull/2171](https://togithub.com/airbnb/lottie-ios/pull/2171)) - Add support for customizing gradient values using `GradientValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2182](https://togithub.com/airbnb/lottie-ios/pull/2182)) - Added additional support for multiple animations in `DotLottieFile` ([https://github.com/airbnb/lottie-ios/pull/2074](https://togithub.com/airbnb/lottie-ios/pull/2074)) - Add helper method to initialize `DotLottieFile` with data ([https://github.com/airbnb/lottie-ios/pull/2090](https://togithub.com/airbnb/lottie-ios/pull/2090)) #### Bug fixes - Remove `.../ZipFoundation/README.md` from targets and `*.md*` files from podspec ([https://github.com/airbnb/lottie-ios/pull/2057](https://togithub.com/airbnb/lottie-ios/pull/2057))\* - Fix issue where layers with negative X scale values could be pixelated ([https://github.com/airbnb/lottie-ios/pull/2067](https://togithub.com/airbnb/lottie-ios/pull/2067)) - Fix warnings when building with Swift 5.9 ([https://github.com/airbnb/lottie-ios/pull/2072](https://togithub.com/airbnb/lottie-ios/pull/2072)) - Restructure `ValueProviderStore` to not accumulate multiple values for the same key ([https://github.com/airbnb/lottie-ios/pull/2082](https://togithub.com/airbnb/lottie-ios/pull/2082)) - Disable bitcode when building XCFramework ([https://github.com/airbnb/lottie-ios/pull/2121](https://togithub.com/airbnb/lottie-ios/pull/2121)) - Fix unhandled file warning when building with SPM ([https://github.com/airbnb/lottie-ios/pull/213](https://togithub.com/airbnb/lottie-ios/pull/2132)) - Fix support for customizing color of `SolidLayer` using `ColorValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2154](https://togithub.com/airbnb/lottie-ios/pull/2154)) - Fix issue where shape items could be unexpectedly ignored ([https://github.com/airbnb/lottie-ios/pull/2156](https://togithub.com/airbnb/lottie-ios/pull/2156)) - Fix issue where skew keyframes would unexpectedly not animate ([https://github.com/airbnb/lottie-ios/pull/2157](https://togithub.com/airbnb/lottie-ios/pull/2157)) - Fix issue where value providers could be ignored when falling back to main thread rendering engine ([https://github.com/airbnb/lottie-ios/pull/2164](https://togithub.com/airbnb/lottie-ios/pull/2164)) Thanks to everyone who contributed to this release! </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Enabled. ♻ **Rebasing**: Whenever PR is behind base branch, or you tick the rebase/retry checkbox. 👻 **Immortal**: This PR will be recreated if closed unmerged. Get [config help](https://togithub.com/renovatebot/renovate/discussions) if that's undesired. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box --- This PR has been generated by [Renovate Bot](https://togithub.com/renovatebot/renovate). <!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzNi45My4wIiwidXBkYXRlZEluVmVyIjoiMzYuOTMuMCIsInRhcmdldEJyYW5jaCI6Im1haW4ifQ==--> Co-authored-by: Self-hosted Renovate Bot <361546+cgrindel-self-hosted-renovate[bot]@users.noreply.github.enterprise.com>
This PR contains the following updates: | Package | Update | Change | |---|---|---| | [airbnb/lottie-spm](https://togithub.com/airbnb/lottie-spm) | patch | `from: "4.3.0"` -> `from: "4.3.1"` | --- ### Release Notes <details> <summary>airbnb/lottie-spm (airbnb/lottie-spm)</summary> ### [`v4.3.1`](https://togithub.com/airbnb/lottie-spm/releases/tag/4.3.1) [Compare Source](https://togithub.com/airbnb/lottie-spm/compare/4.3.0...4.3.1) **Lottie 4.3.0** adds many new features, including: - Official support for SwiftUI! - A public Core Animation `CALayer` subclass - Support for reduced motion - Support for drop shadow layer effects - Support for visionOS You can learn more about Lottie 4.3.0 in this announcement: **[Lottie 4.3.0 now available, with official support for SwiftUI #​2189](https://togithub.com/airbnb/lottie-ios/discussions/2189)** Lottie 4.3.1 fixes a small regression introduced by 4.3.0: [https://github.com/airbnb/lottie-ios/issues/2193](https://togithub.com/airbnb/lottie-ios/issues/2193) #### New Features - Add SwiftUI `LottieView`, which wraps UIKit `LottieAnimationView` - Add SwiftUI `LottieSwitch`, which wraps UIKit `AnimatedSwitch` ([https://github.com/airbnb/lottie-ios/pull/2138](https://togithub.com/airbnb/lottie-ios/pull/2138)) - Add SwiftUI `LottieButton`, which wraps `AnimatedButton` ([https://github.com/airbnb/lottie-ios/pull/2139](https://togithub.com/airbnb/lottie-ios/pull/2139)) - `AnimatedSwitch` and `AnimatedButton` now support macOS ([https://github.com/airbnb/lottie-ios/pull/2138](https://togithub.com/airbnb/lottie-ios/pull/2138), [https://github.com/airbnb/lottie-ios/pull/2139](https://togithub.com/airbnb/lottie-ios/pull/2139)) - Add `LottieAnimationLayer`, a Core Animation `CALayer` subclass for playing Lottie animations ([https://github.com/airbnb/lottie-ios/pull/2073](https://togithub.com/airbnb/lottie-ios/pull/2073)) - Add support for rendering drop shadow layer effects ([https://github.com/airbnb/lottie-ios/pull/2142](https://togithub.com/airbnb/lottie-ios/pull/2142)) - Add API for playing multiple markers sequentially ([https://github.com/airbnb/lottie-ios/pull/2084](https://togithub.com/airbnb/lottie-ios/pull/2084)) - Play "reduced motion" marker if `UIAccessibility.isReduceMotionEnabled` is true ([https://github.com/airbnb/lottie-ios/pull/2110](https://togithub.com/airbnb/lottie-ios/pull/2110)) - Update text provider API to use full `AnimationKeypath` values ([https://github.com/airbnb/lottie-ios/pull/2183](https://togithub.com/airbnb/lottie-ios/pull/2183)) - Add support for visionOS ([https://github.com/airbnb/lottie-ios/pull/2152](https://togithub.com/airbnb/lottie-ios/pull/2152)) - Drop support for Swift 5.5 ([https://github.com/airbnb/lottie-ios/pull/2152](https://togithub.com/airbnb/lottie-ios/pull/2152)) - Add contents gravity configuration to `AnimationImageProvider` ([https://github.com/airbnb/lottie-ios/pull/2177](https://togithub.com/airbnb/lottie-ios/pull/2177)) - Add support for customizing stroke width values using `FloatValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2179](https://togithub.com/airbnb/lottie-ios/pull/2179)) - Adopt `Sendable` to support using Lottie with strict concurrency enabled ([https://github.com/airbnb/lottie-ios/pull/2126](https://togithub.com/airbnb/lottie-ios/pull/2126)) - Add `LottiePlaybackMode` to support declarative playback configuration ([https://github.com/airbnb/lottie-ios/pull/2128](https://togithub.com/airbnb/lottie-ios/pull/2128)) - Add option make main thread rendering engine force display update on every frame ([https://github.com/airbnb/lottie-ios/pull/2168](https://togithub.com/airbnb/lottie-ios/pull/2168)) - Add a option to prevent caching images from `AnimationImageProvider` ([https://github.com/airbnb/lottie-ios/pull/2171](https://togithub.com/airbnb/lottie-ios/pull/2171)) - Add support for customizing gradient values using `GradientValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2182](https://togithub.com/airbnb/lottie-ios/pull/2182)) - Added additional support for multiple animations in `DotLottieFile` ([https://github.com/airbnb/lottie-ios/pull/2074](https://togithub.com/airbnb/lottie-ios/pull/2074)) - Add helper method to initialize `DotLottieFile` with data ([https://github.com/airbnb/lottie-ios/pull/2090](https://togithub.com/airbnb/lottie-ios/pull/2090)) #### Bug fixes - Remove `.../ZipFoundation/README.md` from targets and `*.md*` files from podspec ([https://github.com/airbnb/lottie-ios/pull/2057](https://togithub.com/airbnb/lottie-ios/pull/2057))\* - Fix issue where layers with negative X scale values could be pixelated ([https://github.com/airbnb/lottie-ios/pull/2067](https://togithub.com/airbnb/lottie-ios/pull/2067)) - Fix warnings when building with Swift 5.9 ([https://github.com/airbnb/lottie-ios/pull/2072](https://togithub.com/airbnb/lottie-ios/pull/2072)) - Restructure `ValueProviderStore` to not accumulate multiple values for the same key ([https://github.com/airbnb/lottie-ios/pull/2082](https://togithub.com/airbnb/lottie-ios/pull/2082)) - Disable bitcode when building XCFramework ([https://github.com/airbnb/lottie-ios/pull/2121](https://togithub.com/airbnb/lottie-ios/pull/2121)) - Fix unhandled file warning when building with SPM ([https://github.com/airbnb/lottie-ios/pull/213](https://togithub.com/airbnb/lottie-ios/pull/2132)) - Fix support for customizing color of `SolidLayer` using `ColorValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2154](https://togithub.com/airbnb/lottie-ios/pull/2154)) - Fix issue where shape items could be unexpectedly ignored ([https://github.com/airbnb/lottie-ios/pull/2156](https://togithub.com/airbnb/lottie-ios/pull/2156)) - Fix issue where skew keyframes would unexpectedly not animate ([https://github.com/airbnb/lottie-ios/pull/2157](https://togithub.com/airbnb/lottie-ios/pull/2157)) - Fix issue where value providers could be ignored when falling back to main thread rendering engine ([https://github.com/airbnb/lottie-ios/pull/2164](https://togithub.com/airbnb/lottie-ios/pull/2164)) Thanks to everyone who contributed to this release! </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Enabled. ♻ **Rebasing**: Whenever PR is behind base branch, or you tick the rebase/retry checkbox. 👻 **Immortal**: This PR will be recreated if closed unmerged. Get [config help](https://togithub.com/renovatebot/renovate/discussions) if that's undesired. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box --- This PR has been generated by [Renovate Bot](https://togithub.com/renovatebot/renovate). <!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzNi4xMDAuMCIsInVwZGF0ZWRJblZlciI6IjM2LjEwMC4wIiwidGFyZ2V0QnJhbmNoIjoibWFpbiJ9--> Co-authored-by: Self-hosted Renovate Bot <361546+cgrindel-self-hosted-renovate[bot]@users.noreply.github.enterprise.com>
This PR contains the following updates: | Package | Update | Change | |---|---|---| | [airbnb/lottie-spm](https://togithub.com/airbnb/lottie-spm) | patch | `from: "4.3.1"` -> `from: "4.3.2"` | --- ### Release Notes <details> <summary>airbnb/lottie-spm (airbnb/lottie-spm)</summary> ### [`v4.3.2`](https://togithub.com/airbnb/lottie-spm/releases/tag/4.3.2) [Compare Source](https://togithub.com/airbnb/lottie-spm/compare/4.3.1...4.3.2) **Lottie 4.3.0** adds many new features, including: - Official support for SwiftUI! - A public Core Animation `CALayer` subclass - Support for reduced motion - Support for drop shadow layer effects - Support for visionOS in the lottie-ios rep You can learn more about Lottie 4.3.0 in this announcement: **[Lottie 4.3.0 now available, with official support for SwiftUI #​2189](https://togithub.com/airbnb/lottie-ios/discussions/2189)** #### Lottie 4.3.2 Lottie 4.3.2 redesigns the `LottiePlaybackMode` playback APIs that were introduced in Lottie 4.3.0. ##### Before ```swift // Loop from 0.5 to 1.0 LottieView(animation: myAnimation) .play(.fromProgress(0.5, toProgress: 1.0, loopMode: .loop)) // Pause at the halfway point of the animation LottieView(animation: myAnimation) .play(.progress(0.5)) ``` ##### After ```swift // Loop from 0.5 to 1.0 LottieView(animation: myAnimation) .playing(.fromProgress(0.5, toProgress: 1.0, loopMode: .loop)) // Pause at the halfway point of the animation LottieView(animation: myAnimation) .paused(at: .progress(0.5)) ``` #### New Features in Lottie 4.3.0 - Add SwiftUI `LottieView`, which wraps UIKit `LottieAnimationView` - Add SwiftUI `LottieSwitch`, which wraps UIKit `AnimatedSwitch` ([https://github.com/airbnb/lottie-ios/pull/2138](https://togithub.com/airbnb/lottie-ios/pull/2138)) - Add SwiftUI `LottieButton`, which wraps `AnimatedButton` ([https://github.com/airbnb/lottie-ios/pull/2139](https://togithub.com/airbnb/lottie-ios/pull/2139)) - `AnimatedSwitch` and `AnimatedButton` now support macOS ([https://github.com/airbnb/lottie-ios/pull/2138](https://togithub.com/airbnb/lottie-ios/pull/2138), [https://github.com/airbnb/lottie-ios/pull/2139](https://togithub.com/airbnb/lottie-ios/pull/2139)) - Add `LottieAnimationLayer`, a Core Animation `CALayer` subclass for playing Lottie animations ([https://github.com/airbnb/lottie-ios/pull/2073](https://togithub.com/airbnb/lottie-ios/pull/2073)) - Add support for rendering drop shadow layer effects ([https://github.com/airbnb/lottie-ios/pull/2142](https://togithub.com/airbnb/lottie-ios/pull/2142)) - Add API for playing multiple markers sequentially ([https://github.com/airbnb/lottie-ios/pull/2084](https://togithub.com/airbnb/lottie-ios/pull/2084)) - Play "reduced motion" marker if `UIAccessibility.isReduceMotionEnabled` is true ([https://github.com/airbnb/lottie-ios/pull/2110](https://togithub.com/airbnb/lottie-ios/pull/2110)) - Update text provider API to use full `AnimationKeypath` values ([https://github.com/airbnb/lottie-ios/pull/2183](https://togithub.com/airbnb/lottie-ios/pull/2183)) - Add support for visionOS ([https://github.com/airbnb/lottie-ios/pull/2152](https://togithub.com/airbnb/lottie-ios/pull/2152)) - Drop support for Swift 5.5 ([https://github.com/airbnb/lottie-ios/pull/2152](https://togithub.com/airbnb/lottie-ios/pull/2152)) - Add contents gravity configuration to `AnimationImageProvider` ([https://github.com/airbnb/lottie-ios/pull/2177](https://togithub.com/airbnb/lottie-ios/pull/2177)) - Add support for customizing stroke width values using `FloatValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2179](https://togithub.com/airbnb/lottie-ios/pull/2179)) - Adopt `Sendable` to support using Lottie with strict concurrency enabled ([https://github.com/airbnb/lottie-ios/pull/2126](https://togithub.com/airbnb/lottie-ios/pull/2126)) - Add `LottiePlaybackMode` to support declarative playback configuration ([https://github.com/airbnb/lottie-ios/pull/2128](https://togithub.com/airbnb/lottie-ios/pull/2128)) - Add option make main thread rendering engine force display update on every frame ([https://github.com/airbnb/lottie-ios/pull/2168](https://togithub.com/airbnb/lottie-ios/pull/2168)) - Add a option to prevent caching images from `AnimationImageProvider` ([https://github.com/airbnb/lottie-ios/pull/2171](https://togithub.com/airbnb/lottie-ios/pull/2171)) - Add support for customizing gradient values using `GradientValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2182](https://togithub.com/airbnb/lottie-ios/pull/2182)) - Added additional support for multiple animations in `DotLottieFile` ([https://github.com/airbnb/lottie-ios/pull/2074](https://togithub.com/airbnb/lottie-ios/pull/2074)) - Add helper method to initialize `DotLottieFile` with data ([https://github.com/airbnb/lottie-ios/pull/2090](https://togithub.com/airbnb/lottie-ios/pull/2090)) #### Bug fixes - Remove `.../ZipFoundation/README.md` from targets and `*.md*` files from podspec ([https://github.com/airbnb/lottie-ios/pull/2057](https://togithub.com/airbnb/lottie-ios/pull/2057))\* - Fix issue where layers with negative X scale values could be pixelated ([https://github.com/airbnb/lottie-ios/pull/2067](https://togithub.com/airbnb/lottie-ios/pull/2067)) - Fix warnings when building with Swift 5.9 ([https://github.com/airbnb/lottie-ios/pull/2072](https://togithub.com/airbnb/lottie-ios/pull/2072)) - Restructure `ValueProviderStore` to not accumulate multiple values for the same key ([https://github.com/airbnb/lottie-ios/pull/2082](https://togithub.com/airbnb/lottie-ios/pull/2082)) - Disable bitcode when building XCFramework ([https://github.com/airbnb/lottie-ios/pull/2121](https://togithub.com/airbnb/lottie-ios/pull/2121)) - Fix unhandled file warning when building with SPM ([https://github.com/airbnb/lottie-ios/pull/213](https://togithub.com/airbnb/lottie-ios/pull/2132)) - Fix support for customizing color of `SolidLayer` using `ColorValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2154](https://togithub.com/airbnb/lottie-ios/pull/2154)) - Fix issue where shape items could be unexpectedly ignored ([https://github.com/airbnb/lottie-ios/pull/2156](https://togithub.com/airbnb/lottie-ios/pull/2156)) - Fix issue where skew keyframes would unexpectedly not animate ([https://github.com/airbnb/lottie-ios/pull/2157](https://togithub.com/airbnb/lottie-ios/pull/2157)) - Fix issue where value providers could be ignored when falling back to main thread rendering engine ([https://github.com/airbnb/lottie-ios/pull/2164](https://togithub.com/airbnb/lottie-ios/pull/2164)) Thanks to everyone who contributed to this release! </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Enabled. ♻ **Rebasing**: Whenever PR is behind base branch, or you tick the rebase/retry checkbox. 👻 **Immortal**: This PR will be recreated if closed unmerged. 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This PR contains the following updates: | Package | Update | Change | |---|---|---| | [airbnb/lottie-spm](https://togithub.com/airbnb/lottie-spm) | patch | `from: "4.3.2"` -> `from: "4.3.3"` | --- ### Release Notes <details> <summary>airbnb/lottie-spm (airbnb/lottie-spm)</summary> ### [`v4.3.3`](https://togithub.com/airbnb/lottie-spm/releases/tag/4.3.3) [Compare Source](https://togithub.com/airbnb/lottie-spm/compare/4.3.2...4.3.3) **Lottie 4.3.0** adds many new features, including: - Official support for SwiftUI! - A public Core Animation `CALayer` subclass - Support for reduced motion - Support for drop shadow layer effects - Support for visionOS You can learn more about Lottie 4.3.0 in this announcement: **[Lottie 4.3.0 now available, with official support for SwiftUI #​2189](https://togithub.com/airbnb/lottie-ios/discussions/2189)** Lottie 4.3.3 fixes a regression introduced by Lottie 4.3.0 where the contents of a `LottieAnimationView` could crossfade / animate unexpectedly when updating the current `LottieAnimation` or rendering engine: [https://github.com/airbnb/lottie-ios/issues/2200](https://togithub.com/airbnb/lottie-ios/issues/2200) #### New Features in Lottie 4.3.0 - Add SwiftUI `LottieView`, which wraps UIKit `LottieAnimationView` - Add SwiftUI `LottieSwitch`, which wraps UIKit `AnimatedSwitch` ([https://github.com/airbnb/lottie-ios/pull/2138](https://togithub.com/airbnb/lottie-ios/pull/2138)) - Add SwiftUI `LottieButton`, which wraps `AnimatedButton` ([https://github.com/airbnb/lottie-ios/pull/2139](https://togithub.com/airbnb/lottie-ios/pull/2139)) - `AnimatedSwitch` and `AnimatedButton` now support macOS ([https://github.com/airbnb/lottie-ios/pull/2138](https://togithub.com/airbnb/lottie-ios/pull/2138), [https://github.com/airbnb/lottie-ios/pull/2139](https://togithub.com/airbnb/lottie-ios/pull/2139)) - Add `LottieAnimationLayer`, a Core Animation `CALayer` subclass for playing Lottie animations ([https://github.com/airbnb/lottie-ios/pull/2073](https://togithub.com/airbnb/lottie-ios/pull/2073)) - Add support for rendering drop shadow layer effects ([https://github.com/airbnb/lottie-ios/pull/2142](https://togithub.com/airbnb/lottie-ios/pull/2142)) - Add API for playing multiple markers sequentially ([https://github.com/airbnb/lottie-ios/pull/2084](https://togithub.com/airbnb/lottie-ios/pull/2084)) - Play "reduced motion" marker if `UIAccessibility.isReduceMotionEnabled` is true ([https://github.com/airbnb/lottie-ios/pull/2110](https://togithub.com/airbnb/lottie-ios/pull/2110)) - Update text provider API to use full `AnimationKeypath` values ([https://github.com/airbnb/lottie-ios/pull/2183](https://togithub.com/airbnb/lottie-ios/pull/2183)) - Add support for visionOS ([https://github.com/airbnb/lottie-ios/pull/2152](https://togithub.com/airbnb/lottie-ios/pull/2152)) - Drop support for Swift 5.5 ([https://github.com/airbnb/lottie-ios/pull/2152](https://togithub.com/airbnb/lottie-ios/pull/2152)) - Add contents gravity configuration to `AnimationImageProvider` ([https://github.com/airbnb/lottie-ios/pull/2177](https://togithub.com/airbnb/lottie-ios/pull/2177)) - Add support for customizing stroke width values using `FloatValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2179](https://togithub.com/airbnb/lottie-ios/pull/2179)) - Adopt `Sendable` to support using Lottie with strict concurrency enabled ([https://github.com/airbnb/lottie-ios/pull/2126](https://togithub.com/airbnb/lottie-ios/pull/2126)) - Add `LottiePlaybackMode` to support declarative playback configuration ([https://github.com/airbnb/lottie-ios/pull/2128](https://togithub.com/airbnb/lottie-ios/pull/2128)) - Add option make main thread rendering engine force display update on every frame ([https://github.com/airbnb/lottie-ios/pull/2168](https://togithub.com/airbnb/lottie-ios/pull/2168)) - Add a option to prevent caching images from `AnimationImageProvider` ([https://github.com/airbnb/lottie-ios/pull/2171](https://togithub.com/airbnb/lottie-ios/pull/2171)) - Add support for customizing gradient values using `GradientValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2182](https://togithub.com/airbnb/lottie-ios/pull/2182)) - Added additional support for multiple animations in `DotLottieFile` ([https://github.com/airbnb/lottie-ios/pull/2074](https://togithub.com/airbnb/lottie-ios/pull/2074)) - Add helper method to initialize `DotLottieFile` with data ([https://github.com/airbnb/lottie-ios/pull/2090](https://togithub.com/airbnb/lottie-ios/pull/2090)) #### Bug fixes - Remove `.../ZipFoundation/README.md` from targets and `*.md*` files from podspec ([https://github.com/airbnb/lottie-ios/pull/2057](https://togithub.com/airbnb/lottie-ios/pull/2057))\* - Fix issue where layers with negative X scale values could be pixelated ([https://github.com/airbnb/lottie-ios/pull/2067](https://togithub.com/airbnb/lottie-ios/pull/2067)) - Fix warnings when building with Swift 5.9 ([https://github.com/airbnb/lottie-ios/pull/2072](https://togithub.com/airbnb/lottie-ios/pull/2072)) - Restructure `ValueProviderStore` to not accumulate multiple values for the same key ([https://github.com/airbnb/lottie-ios/pull/2082](https://togithub.com/airbnb/lottie-ios/pull/2082)) - Disable bitcode when building XCFramework ([https://github.com/airbnb/lottie-ios/pull/2121](https://togithub.com/airbnb/lottie-ios/pull/2121)) - Fix unhandled file warning when building with SPM ([https://github.com/airbnb/lottie-ios/pull/213](https://togithub.com/airbnb/lottie-ios/pull/2132)) - Fix support for customizing color of `SolidLayer` using `ColorValueProvider` ([https://github.com/airbnb/lottie-ios/pull/2154](https://togithub.com/airbnb/lottie-ios/pull/2154)) - Fix issue where shape items could be unexpectedly ignored ([https://github.com/airbnb/lottie-ios/pull/2156](https://togithub.com/airbnb/lottie-ios/pull/2156)) - Fix issue where skew keyframes would unexpectedly not animate ([https://github.com/airbnb/lottie-ios/pull/2157](https://togithub.com/airbnb/lottie-ios/pull/2157)) - Fix issue where value providers could be ignored when falling back to main thread rendering engine ([https://github.com/airbnb/lottie-ios/pull/2164](https://togithub.com/airbnb/lottie-ios/pull/2164)) Thanks to everyone who contributed to this release! </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Enabled. ♻ **Rebasing**: Whenever PR is behind base branch, or you tick the rebase/retry checkbox. 👻 **Immortal**: This PR will be recreated if closed unmerged. 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This PR adds a workaround for a bug in the main thread rendering engine where it's possible for layer properties to be rendered with a stale, out-of-date value.
In the animation below (with colors modified for emphasis), the animation plays correctly during the first loop. But after it completes the first loop and starts playing subsequent loops, the bottom row of circles will unexpectedly flash red.
I spent a bit of time looking in to the underlying issue. This seems to be a bug in how the main thread rendering engine decides whether or not a property (in this case, a
FillNode
) needs to be re-rendered. This is pretty complex though because it involves all of the parent layers (which in this case includes multiple parent precomp layers) and a much of mutable state that gets modified every frame. I didn't see any obvious ways to fix the issue.As a simple workaround, we can provide the ability to make the main thread rendering engine pass in
forceUpdates: true
on every frame. This guarantees that each property will be re-rendered each frame, avoiding the bug.forceDisplayUpdateOnEachFrame