Add-ons and helpers for A-Frame VR.
In the dist/ folder, download any package(s) you need. Include the scripts on your page, and all components are automatically registered for you:
<script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v3.8.4/dist/aframe-extras.min.js"></script>
CDN builds for aframe-extras/v3.8.4:
- aframe-extras.js (development)
- aframe-extras.min.js (production)
For partial builds, use a subpackage like aframe-extras.controls.min.js
. Full list of packages below.
A-Frame Version Compatibility
A-Frame | Extras |
---|---|
v0.5.X | aframe-extras/v3.8.4 |
v0.4.X | */v3.3.0 |
v0.3.X | */v2.6.1 |
v0.2.X | */v1.17.0 |
npm install --save aframe-extras
// custom-extras.js
var extras = require('aframe-extras');
// Register a single component.
AFRAME.registerComponent('checkpoint', extras.misc.checkpoint);
// Register a particular package, and its dependencies.
extras.controls.registerAll();
// Register everything.
extras.registerAll();
Once installed, you'll need to compile your JavaScript using something like Browserify or Webpack. Example:
npm install -g browserify
browserify custom-extras.js -o bundle.js
bundle.js
may then be included in your page. See here for a better introduction to Browserify.
src ├── controls/ (Documentation) │ ├── checkpoint-controls.js │ ├── gamepad-controls.js │ ├── hmd-controls.js │ ├── keyboard-controls.js │ ├── mouse-controls.js │ ├── touch-controls.js │ └── universal-controls.js ├── loaders/ (Documentation) │ ├── animation-mixer.js │ ├── fbx-model.js │ ├── gltf-model-next.js │ ├── json-model.js │ ├── object-model.js │ └── ply-model.js ├── misc/ (Documentation) │ ├── checkpoint.js │ ├── cube-env-map.js │ ├── grab.js │ ├── jump-ability.js │ ├── kinematic-body.js │ ├── sphere-collider.js │ └── toggle-velocity.js ├── physics/ (Moved to aframe-physics-system) └── primitives/ (Documentation) ├── a-grid.js ├── a-ocean.js └── a-tube.js