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Building_OpenCV4Android_from_trunk
The new android build is based on android-cmake project originally developed by Ethan Rublee.
You can find the latest version of his project at http://code.google.com/p/android-cmake/
- git client
- cmake tool http://www.cmake.org/
- Android NDK (revision !r5 or newer) http://developer.android.com/sdk/ndk/index.html
- OpenCV master: https://github.com/opencv/opencv.git. You can clone repo with the following command:
git clone https://github.com/opencv/opencv.git
- JDK 6 http://www.oracle.com/technetwork/java/javase/downloads/index.html
- Android SDK http://developer.android.com/sdk/index.html
- “Android SDK Tools, revision 14” or newer is recommended
- “SDK platform Android 2.2, API 8” or newer package installed (for the Java API and tests)
- “SDK platform Android 3.0, API 11” or newer for the samples (they can run on Android 2.2 but require API 11 at compile time)
- Apache Ant 1.8.0 or newer http://ant.apache.org
- Python 2.6 or newer (but not 3.x) http://www.python.org/
At the moment OpenCV cross compilation under cygwin
is not supported.
However you can cross-compile OpenCV on Windows using ’’’native port of make’’’.
Android NDK !r7 and newer already includes the make executable.
If you need to build OpenCV with older NDK, then you can get it from NDK or use one of alternative downloads. These two are tested to work for OpenCV:
- http://gnuwin32.sourceforge.net/packages/make.htm
- http://code.google.com/p/mingw-and-ndk/ (see “make-3.7z” under the Downloads section)
By default OpenCV and the most of Android samples are configured for modern ARM-v7a
architecture.
If you want to compile OpenCV for emulator or older device, or want to build with NEON support please read the Android_targets section for instructions.
Export full path to your copy of NDK
export ANDROID_NDK=~/android-ndk-r8e
Alternatively to build with standalone toolchain extracted from NDK you can export toolchain location
export ANDROID_STANDALONE_TOOLCHAIN=~/android-toolchain
If you have not declared any of these variables then build scripts will try to find NDK under the /opt
folder
(so if you have placed your NDK to /opt/android-ndk-r8e/
then it will be detected automatically).
There is a scripts
folder in the android
folder for running cmake with the proper cache
variables set. It is recommended that you use this to setup a cmake build directory.
cd opencv/platforms
sh ./scripts/cmake_android_arm.sh
You should now see a build directory, that is ready to be made
cd build_android_arm
make -j8
That will build most of the OpenCV modules, except for those that don’t make sense on android – gpu
, ocl
, python
wrapper etc..
Define the following environment variables:
-
ANDROID_NDK
– full path to the Android NDK. This path should not have tailing slash; - Add path to
cmake
andmake
tools toPATH
environment variable.
Instead of modifying your environment you can create file opencv\android\scripts\wincfg.cmd
and put all settings into this file. OpenCV provides a template for this file named opencv\android\scripts\wincmd.cfg.tmpl
. Please note that settings from wincfg.cmd
takes precedence over global environment variables.
Then open Windows console (cmd.exe
) and go to opencv\platforms
folder. There is no ready script for Windows platform, you need to build OpenCV step by step:
cd opencv\platfroms\
mkdir build_android_arm
cd build_android_arm
cmake -G “Unix Makefiles” -DCMAKE_TOOLCHAIN_FILE=..\android\android.toolchain.cmake ..\..
make
When script finishes you will have OpenCV compiled.
First, make sure that paths to OpenCV sources, Android NDK and make.exe
do not contain spaces and other suspicious symbols.
If make
fails with message similar to
- target pattern contains no `%’. Stop.
Then you are probably usingcygwin
tools instead of their native ports. Removecygwin
from yourPATH
, deletebuild
directory and rebuild.
Or if make
fails with Java related messages, then make sure your version of python is a Windows app instead of the cygwin
one, such as ActiveState Python v2.7.
This application is not usual Android application. This is a Unix console which may be used as a template for development. Console application is much more convenient for development, debugging and performance optimization stages. Then, if you are finished with your CV algorithm, you can switch to normal Android development with Java + NDK.
First of all you need an Android device with root privileges. The goal is to have ability to run console applications on Android device using adb shell
. Even chmod
is not available by default (for example on Nexus One). You have the following options:
- Use emulator
- Enable root access to your device. Use ’’Google’’:http://google.com to find instructions for your device.
- Use developer device, for example NVidia Tegra devkits have root access by default.
If the device allows you to do chmod
and run executables, then follow the instructions below.
Second, you need OpenCV compiled for your device. This sample is configured for emulator. It is different from default settings for OpenCV. Read Android_ABIs to know how to build OpenCV for emulator.
Also you need some free space on sdcard to run the HelloAndroid
application – it will write small image to /mnt/sdcard
. Please note, that even with emulator you need a sdcard. You can create it with AVD Manager
from Android SDK.
Export full path to your copy of NDK
export ANDROID_NDK=~/android-ndk-r8b
or path to standalone toolchain
export ANDROID_STANDALONE_TOOLCHAIN=~/android-toolchain
Run the following commands to build project
cd opencv/samples/android/hello-android
sh ./cmake_android.sh
cd ./build_armeabi
make
cd ..
Connect to your device with adb
tool from Android SDK and run the application
sh ./run.sh
If you can see HelloAndroid.png
in your current directory and Hello Android!
message in the console – you’ve arrived.
If you want to build this sample for ARM-v7a
device (with or without NEON support) you need to edit cmake_android.sh
script. Change BUILD_DIR
path and ANDROID_ABI
CMake parameter.
Set the same environment variables as needed for OpenCV build (variables set in opencv\android\scripts\wincfg.cmd
work as well).
If you are using wincfg.cmd
file then ensure that ANDROID_ABI
and BUILD_DIR
are set to correct values. Use the following values for emulator:
SET BUILD_DIR=build_armeabi
SET ANDROID_ABI=armeabi
When all variables are set run the commands
cd opencv\samples\android\hello-android
cmake_android.cmd
Connect to your device with adb
tool from Android SDK and run the script
run.cmd
If you can see HelloAndroid.png
in your current directory and “Hello Android!” message in console – you’ve arrived.
If you see error message similar to
ld: cannot find -lopencv_contrib
or (on Windows)
ld.exe: cannot find -lopencv_contrib240
It means that CMake failed to find OpenCV compiled for Android. Check that all paths are set to correct values, remove
build
directory and try to rebuild the application.
Native interface of Android camera is platform-dependent. So OpenCV isolates platform-dependent part of code into separate shared library and provides several prebuilt libraries for native camera:
libnative_camera_r2.2.0.so
libnative_camera_r2.3.3.so
libnative_camera_r3.0.1.so
libnative_camera_r4.0.0.so
libnative_camera_r4.0.3.so
libnative_camera_r4.1.1.so
These libraries are tested to work for Android 2.2.0, 2.2.1, 2.2.2, 2.3.3, 2.3.4, 3.0.1, 3.2.1, 4.0.0, 4.0.3, 4.1.1.
You should include these libraries into your .apk to get camera working. OpenCV will automatically load one of these libraries compatible with your Android OS version.
See android samples for example of native camera application.
This one – opencv/samples/android/tutorial-2-opencvcamera
is a good point to start.
Tutorial is coming…
Include the highgui.hpp
header to you source
#include "opencv2/highgui/highgui.hpp"
Create a new instance of VideoCapture
and start grabbing frames
cv::VideoCapture capture(CV_CAP_ANDROID + 0);
//cv::VideoCapture capture(CV_CAP_ANDROID + 1);//front camera for Android 2.3.3 or newer
if( !capture.isOpened() )
return;
capture.set(CV_CAP_PROP_FRAME_WIDTH, 640);
capture.set(CV_CAP_PROP_FRAME_HEIGHT, 480);
for(int i=0; i < 100; ++i)
{
cv::Mat frame;
capture >> frame;
if( !frame.empty() )
yourfunction::processFrame(frame);
}
Finally, add following lines to your cmake
if (COMMAND COPY_NATIVE_CAMERA_LIBS)
COPY_NATIVE_CAMERA_LIBS(${PROJECT_NAME})
endif()
Where
PROJECT_NAME
variable contains name of module that uses native camera.
Warning: Native camera from OpenCV does not work inside console applications.
If prebuilt libraries don’t work for you for whatever reason then you can build your own camera wrapper lib.
To build your lib you have to download sources for your version of Android and build entire OS first.
See http://source.android.com/source/downloading.html and ’’google’’ for instructions.
When you finish with Android OS run cmake for OpenCV (scripts/cmake_android.sh
will run it for you). You should see following line in its output
— AndroidNativeCamera: use prebuilt libraries
Next, you need to set cmake cache variable ANDROID_SOURCE_TREE
to the path to Android OS source tree and rerun cmake. (You can set this variable with cmake-gui
application, or editing build/CMakeCache.txt
file with text editor, or passing it as cmake argument).
If path is set correctly then you should see line similar to following in cmake output
— AndroidNativeCamera: build for Android 2.3.4
Run make
command to compile the sources.
Most probably you will need to make changes in file opencv/modules/androidcamera/camera_wrapper/camera_wrapper.cpp
to fix compiler errors.
If you do some changes please post your patch to OpenCV_issue_tracker to help with OpenCV development.
Building wrapper library for Android 4.0.3:
cd openvc/android mkdir build_camera cd build_camera cmake -DCMAKE_TOOLCHAIN_FILE=../android.toolchain.cmake -DANDROID_SOURCE_TREE=~/Android/4.0.3/src -DANDROID_NATIVE_API_LEVEL=14 -DANDROID_USE_STLPORT=ON ../../ make native_camera_r4.0.3
Use the CMake find script for OpenCV
find_package(OpenCV REQUIRED)
Export path to OpenCV source tree
export OPENCV_ROOT=~/opencv
Then when you run cmake, use:
cmake -DOpenCV_DIR=$OPENCV_ROOT/android/build -DCMAKE_TOOLCHAIN_FILE=$OPENCV_ROOT/android/android.toolchain.cmake ..
And direct your cmake cache for OpenCV_DIR
to the path where you built OpenCV for Android.
something like : opencv/android/build
To avoid setting the cmake cache for OpenCV_DIR
, you can just “install” OpenCV to your
Android toolchain/NDK. Run the following from the opencv/android/build
path:
make install/strip
You may wish to build OpenCV and samples for multiple hardware targets.
Just change the cmake cache ANDROID_ABI
to either:
armeabi
armeabi-v7a
armeabi-v7a with NEON
armeabi-v7a with VFPV3
armeabi-v6 with VFP
x86
mips
You may wish to build OpenCV and samples for different level of Android native API.
Just change the cmake cache ANDROID_NATIVE_API_LEVEL
to appropriative value.
The following levels are currently supported:
Platform Version | SDK API Level | NDK API Level | Version Code |
---|---|---|---|
Android 4.2 | 17 | 14 | JELLY_BEAN_MR1 |
Android 4.1.1 | 16 | JELLY_BEAN | |
Android 4.1 | |||
Android 4.0.4 | 15 | ICE_CREAM_SANDWICH_MR1 | |
Android 4.0.3 | |||
Android 4.0.2 | 14 | ICE_CREAM_SANDWICH | |
Android 4.0.1 | |||
Android 4.0 | |||
Android 3.2 | 13 | 9 | HONEYCOMB_MR2 |
Android 3.1.x | 12 | HONEYCOMB_MR1 | |
Android 3.0.x | 11 | HONEYCOMB | |
Android 2.3.4 | 10 | GINGERBREAD_MR1 | |
Android 2.3.3 | |||
Android 2.3.2 | 9 | GINGERBREAD | |
Android 2.3.1 | |||
Android 2.3 | |||
Android 2.2.x | 8 | 8 | FROYO |
Android 2.1.x | 7 | 5 | ECLAIR_MR1 |
Android 2.0.1 | 6 | ECLAIR_0_1 | |
Android 2.0 | 5 | ECLAIR | |
Android 1.6 | 4 | 4 | DONUT |
Android 1.5 | 3 | 3 | CUPCAKE |
Android 1.1 | 2 | - | BASE_1_1 |
Android 1.0 | 1 | BASE |
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