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Bump Vortice.Direct2D1 from 1.8.54 to 1.8.59 in /src/NetDimension.NanUI #5

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@dependabot dependabot bot commented on behalf of github Jun 1, 2021

Bumps Vortice.Direct2D1 from 1.8.54 to 1.8.59.

Changelog

Sourced from Vortice.Direct2D1's changelog.

Release: 1.8.59 (January 2021)

KEY CHANGES:

  • [ENH] General: Integrate MIT licensed headers from (https://github.com/microsoft/DirectX-Headers)
  • [ENH] DXCore: Add support for DXCore.
  • [ENH] Direct3D12: Add Video binding generation.
  • [ENH] General: Add DataStream from SharpDX.
  • [ENH] Dxc: Bindings generated from headers for DirectX Shader Compiler and bring in parity with latest release.
  • [ENH] Direct3D12: Pipeline State stream object support and amplification and mesh shader support.

Release: 1.8.35 (November 2020)

KEY CHANGES:

  • [ENH] DirectComposition: Initial DirectComposition support.
  • [ENH] DXGI: Initial WinUI headers generation under WinUI folder + namespace.
  • [FIX] D3D12: BeginEvent, SetMarker for ID3D12CommandQueue and ID3D12GraphicsCommandList.
  • [ENH] DXGI: Map IDXGraphicsAnalysis from DXProgrammableCapture.h.
  • [ENH] XAudio2: Update to Microsoft.XAudio2.Redist 1.2.4
  • [ENH] XAudio2: Implement clean CreateSubmixVoice mapping.
  • [ENH] XAudioFX: Reverb and Volume metter under namespace Vortice.XAudio2.Fx.
  • [ENH] XAudioFX: Correctly marshal VolumeMeterLevels.
  • [EHN] XAudio: Allow AudioBuffer with externally owned memory.
  • [ENH] D3D12: Add count in some methods (for example: ID3D12GraphicsCommandList)

Release: 1.8.17 (October 2020)

KEY CHANGES:

  • [FIX] D3D11: ID3D11DeviceContext fix various calls and avoid usage of params that can lead memory allocation.
  • [ENH] D3D11: ID3D11Device - Add feature check helper methods.
  • [ENH] D3D11: ID3D11DeviceContext Add VS/HS/DS/GS/PS/CS UnsetConstantBuffer faster method and fix allocation in ID3D11CommandList.
  • [FIX] DXGI: IDXGIDevice::GetAdapter is not property and not persisted, user need to manually Dispose the IDXGIAdapter (just like native code).
  • [ENH] D3D11: D3D11CreateDevice takes also native IntPtr adapter.
  • [ENH] Samples: Cleanup code and remove all leakages.
  • [ENH] D3D12: Add more helpers from d3d12x and cleanup.
  • [ENH] D3D12: D3D12CreateDevice allow direct native IDXGIAdapter handle and improve GetMaxSupportedFeatureLevel, IsSupported to accept native handle.
  • [FIX] VorticePlatformDetection correct usage of GetVersionEx.
  • [ENH] D3D12: D3D12_GPU_VIRTUAL_ADDRESS map to ulong
  • [ENH] D3D12: More API and methods improvements.
  • [ENH] Mapping: Map UINT64 to ulong instead of long, better keep close to native API.

Release: 1.7.37 (August 2020)

KEY CHANGES:

  • [ENH] DXGI: Expose types from windows.ui.xaml.media.dxinterop.h
  • [FIX] WIC: Crash with IWICBitmapLock.GetDataPointer, correctly handle different types
  • [FIX] D3D11: Fix OMSetRenderTargetsAndUnorderedAccessViews overloads and add KeepRenderTargetsAndDepthStencil and KeepUnorderedAccessViews support.
  • [ENH] DXGI: Improvements in API usage for IDXGIObject and IDXGIDeviceSubObject.

... (truncated)

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@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Jun 1, 2021
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