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adjust parallax
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ambrosia13 committed Jun 5, 2022
1 parent 3606e90 commit e2aa2bc
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Showing 3 changed files with 3 additions and 6 deletions.
2 changes: 1 addition & 1 deletion README.md
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# Forget-Me-Not Shaders

Immersive and atmospheric shaderpack for Canvas.
Immersive and atmospheric shaderpack for Canvas. Early in development, visual style is not finalized and things will change a lot.

Icon by [jahan](https://www.instagram.com/jahan.artt/), go check out their other amazing works!

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2 changes: 1 addition & 1 deletion assets/minecraft/shaders/material/stylize/water.frag
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Expand Up @@ -20,7 +20,7 @@ void frx_materialFragment() {
// ) * 0.3;

float centerNoise = waterHeightNoise(uv);
uv = parallaxMapping(uv, centerNoise * 2.0);
uv = parallaxMapping(uv, centerNoise * 1.0);

centerNoise = waterHeightNoise(uv);

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5 changes: 1 addition & 4 deletions todo.md
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# todo:
- transfer lighting improvements to no-shadow pipeline
- add config for sunlight strength, ambient light, etc
- fix VL on non-depressing mode (filter, etc)
- fix global illumination
- add "alternate" GI raytracer that is just raytraced ambient occlusion with extra steps (uh, not actual steps. RTAO with increased intervals)
- config for blocklight tinting
- add "alternate" GI raytracer that is just raytraced ambient occlusion with extra steps (uh, not actual mathematical steps. RTAO with increased intervals)
- move changed sky stuff to sky reflection calculation too

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