Forget-me-not Shaders v0.4.0
Hey everyone!
Forget-me-not has seen yet another major overhaul this update. In my opinion, the long-standing issue of washed-out colors has been solved in this update, which brings much more contrast through the use of an ACES fit tonemap. The noisy visuals have also been solved with the help of advanced anti-aliasing (TAA). Other than that, there isn't much to be said that wasn't covered already in the pre-release notes.
AMD is completely broken on Forget-me-not at the moment, which is an issue I'd like to fix, but for now, this remains NVidia only. Sorry.
Here are some of the new technical advancements in v0.4.0:
- raytraced contact shadows
- raytraced handheld light occlusion
- cloud light rays / crepuscular rays
- variable penumbra shadows
Enjoy!