This is a fork of node-ssdp
that uses react-native-udp
instead of dgram
to enable react multicast messaging and plain socket control. The API is the same as in the forked version.
This package powers Yeti Smart Home and is used in production. It is maintained with our developers's free time, PRs and issues are more than welcome.
Unless React Native Version is > 0.29 use rnpm else use react-native link.
npm install react-native-ssdp
rnpm link
Make sure you set Buffer
as global in react-native-udp
's UdpSockets.js (noted filename end with letter s)
global.Buffer = global.Buffer || require('buffer').Buffer
-
Be aware that the Android emulator does not support incoming UDP traffic, so the client will not get any responses to search requests. For best results, test on a real device when using Android. The iOS simulator, on the other hand, works just fine.
-
Make sure you close all the sockets you open and never try to reopen one already open, mobile OSs and React Native are very aggresive both with security and performance, so a misuse could kill your process.
...
include ':react-native-udp'
project(':react-native-udp').projectDir = new File(settingsDir, '../node_modules/react-native-udp/android')
include ':react-native-network-info'
project(':react-native-network-info').projectDir = new File(settingsDir, '../node_modules/react-native-network-info/android')
...
dependencies {
...
compile project(':react-native-udp')
compile project(':react-native-network-info')
}
import com.tradle.react.UdpSocketsModule; // <--- import
import com.pusherman.networkinfo.RNNetworkInfoPackage; // <--- import
public class MainActivity extends ReactActivity {
// ...
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(), // <---- add comma
new UdpSocketsModule(), // <---- add package
new RNNetworkInfoPackage() // <---------- add package
);
}
import com.tradle.react.UdpSocketsModule; // <--- import
import com.pusherman.networkinfo.RNNetworkInfoPackage; // <--- import
public class MainApplication extends Application implements ReactApplication {
// ...
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(), // <---- add comma
new UdpSocketsModule(), // <---- add package
new RNNetworkInfoPackage() <---- add package
);
}
Add the RNFS pod to your list of applications pods in your podfile, using the path from the Podfile to the installed module.
pod 'RNUDP', :path => './node_modules/react-native-udp'
pod 'RNNetworkInfo', :path => './node_modules/react-native-network-info'
Install pods as usual:
pod install
In XCode, in the project navigator, right click Libraries ➜ Add Files to [your project's name] Go to node_modules ➜ react-native-fs and add the .xcodeproj file
In XCode, in the project navigator, select your project. Add the lib*.a
from the RNFS project to your project's Build Phases ➜ Link Binary With Libraries. Click the .xcodeproj file you added before in the project navigator and go the Build Settings tab. Make sure 'All' is toggled on (instead of 'Basic'). Look for Header Search Paths and make sure it contains both $(SRCROOT)/../react-native/React
and $(SRCROOT)/../../React
- mark both as recursive.
Run your project (Cmd+R)
Note: Library uses these installed native_modules internally for sockets communication.
var Client = require('react-native-ssdp').Client
, client = new Client();
client.on('response', function (headers, statusCode, rinfo) {
console.log('Got a response to an m-search.');
});
// search for a service type
client.search('urn:schemas-upnp-org:service:ContentDirectory:1');
// Or get a list of all services on the network
client.search('ssdp:all');
var Server = require('react-native-ssdp').Server
, server = new Server()
;
server.addUSN('upnp:rootdevice');
server.addUSN('urn:schemas-upnp-org:device:MediaServer:1');
server.addUSN('urn:schemas-upnp-org:service:ContentDirectory:1');
server.addUSN('urn:schemas-upnp-org:service:ConnectionManager:1');
server.on('advertise-alive', function (headers) {
// Expire old devices from your cache.
// Register advertising device somewhere (as designated in http headers heads)
});
server.on('advertise-bye', function (headers) {
// Remove specified device from cache.
});
// start the server
server.start();
process.on('exit', function(){
server.stop() // advertise shutting down and stop listening
})
Take a look at example
directory as well to see examples or client and server.
##Configuration
new SSDP([options, [socket]])
SSDP constructor accepts an optional configuration object and an optional initialized socket. At the moment, the following is supported:
ssdpSig
String SSDP signature. Default:node.js/NODE_VERSION UPnP/1.1 node-ssdp/PACKAGE_VERSION
ssdpIp
String SSDP multicast group. Default:239.255.255.250
.ssdpPort
Number SSDP port. Default:1900
ssdpTtl
Number Multicast TTL. Default:1
adInterval
Numberadvertise
event frequency (ms). Default: 10 sec.unicastHost
String IP address or hostname of server where SSDP service is running. This is used inHOST
header. Default:0.0.0.0
.location
String URL pointing to description of your service, or a function which returns that URLudn
String Unique Device Name. Default:uuid:f40c2981-7329-40b7-8b04-27f187aecfb5
.description
String Path to description file. Default:upnp/desc.php
.ttl
Number Packet TTL. Default:1800
.allowWildcards
Boolean Accept wildcards (*
) inserviceTypes
ofM-SEARCH
packets, e.g.usn:Belkin:device:**
. Default:false
###Logging
You can enable logging via an environment variable DEBUG
. Set DEBUG=node-ssdp*
to enable all logs. To enable only client or server logs, use
DEBUG=node-ssdp:client
or DEBUG=node-ssdp:server
respectively.
(The MIT License)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.