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customize main README.md to highlight purpose
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Signed-off-by: Andrei Gherghescu <[email protected]>
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andrei-ng committed Nov 9, 2023
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ublox for Rust
uBlox for Rust
==============

[![Rust](https://github.com/ublox-rs/ublox/actions/workflows/rust.yml/badge.svg)](https://github.com/ublox-rs/ublox/actions/workflows/rust.yml)
[![ublox on docs.rs][docs-badge]][docs-url]
[![MIT licensed][mit-badge]][mit-url]
[![rustc v1.65][mrvs-badge]][mrvs-url]
[![MIT licensed][MIT-badge]][MIT-URL]
![build-ci](https://img.shields.io/github/actions/workflow/status/andrei-ng/ublox-rs/build.yaml?branch=main)
![build-ci](https://img.shields.io/github/actions/workflow/status/andrei-ng/ublox-rs/rust.yml?branch=main)

[docs-badge]: https://docs.rs/ublox/badge.svg
[docs-url]: https://docs.rs/ublox
[mit-badge]: https://img.shields.io/badge/license-MIT-blue.svg
[mit-url]: https://github.com/lkolbly/ublox/blob/master/LICENSE.md
[mrvs-url]: https://www.whatrustisit.com
[mrvs-badge]: https://img.shields.io/badge/minimum%20rustc-1.65-blue?logo=rust
[MIT-badge]: https://img.shields.io/badge/license-MIT-blue.svg
[MIT-URL]: https://github.com/andrei-ng/ublox-rs/blob/main/LICENSE.md

This project aims to build a pure-rust I/O library for ublox GPS devices, specifically using the UBX protocol.

Examples of usage of the library can be found in the [examples/](./examples) directory. A basic CLI for interacting with an uBlox device can be found in [examples/basic_cli](./examples/basic_cli/) directory. See the specific [examples/README](./examples/README.md).

Constructing Packets
====================

Constructing packets happens using the `Builder` variant of the packet, for example:
```
use ublox::{CfgPrtUartBuilder, UartPortId, UartMode, DataBits, Parity, StopBits, InProtoMask, OutProtoMask};
let packet: [u8; 28] = CfgPrtUartBuilder {
portid: UartPortId::Uart1,
reserved0: 0,
tx_ready: 0,
mode: UartMode::new(DataBits::Eight, Parity::None, StopBits::One),
baud_rate: 9600,
in_proto_mask: InProtoMask::all(),
out_proto_mask: OutProtoMask::UBLOX,
flags: 0,
reserved5: 0,
}.into_packet_bytes();
```

For variable-size packet like `CfgValSet`, you can construct it into a new `Vec<u8>`:
```
use ublox::{cfg_val::CfgVal::*, CfgLayer, CfgValSetBuilder};
let packet_vec: Vec<u8> = CfgValSetBuilder {
version: 1,
layers: CfgLayer::RAM,
reserved1: 0,
cfg_data: &[UsbOutProtNmea(true), UsbOutProtRtcm3x(true), UsbOutProtUbx(true)],
}
.into_packet_vec();
let packet: &[u8] = packet_vec.as_slice();
```
Or by extending to an existing one:
```
let mut packet_vec = Vec::new();
CfgValSetBuilder {
version: 1,
layers: CfgLayer::RAM,
reserved1: 0,
cfg_data: &[UsbOutProtNmea(true), UsbOutProtRtcm3x(true), UsbOutProtUbx(true)],
}
.extend_to(&mut packet_vec);
let packet = packet_vec.as_slice();
```
See the documentation for the individual `Builder` structs for information on the fields.

Parsing Packets
===============

Parsing packets happens by instantiating a `Parser` object and then adding data into it using its `consume()` method. The parser contains an internal buffer of data, and when `consume()` is called that data is copied into the internal buffer and an iterator-like object is returned to access the packets. For example:
```
use ublox::Parser;
let mut parser = Parser::default();
let my_raw_data = vec![1, 2, 3, 4]; // From your serial port
let mut it = parser.consume(&my_raw_data);
loop {
match it.next() {
Some(Ok(packet)) => {
// We've received a &PacketRef, we can handle it
}
Some(Err(_)) => {
// Received a malformed packet
}
None => {
// The internal buffer is now empty
break;
}
}
}
```

no_std Support
==============

This library supports no_std environments with a deterministic-size `Parser`. See the documentation for more information.
This project is a fork of [lkolbly/ublox](https://github.com/lkolbly/ublox).

The intention is to upstream any features added to the current version.

Minimum Supported Rust Version
==============================
Any modifications from upstream that have not been merged will be highlighted in the list below.

The library crate will support at least the previous year's worth of Rust compilers. Currently, the MSRV is `1.65.0`. Note that, as we are pre-1.0, breaking the MSRV will not force a minor update - the MSRV can change in a patch update.
For details on how to use this code-base, read the upstream [README.md](https://github.com/lkolbly/ublox/#readme) first.

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