This is the code behind http://councilroom.com. Feel free to fork it to make it do interesting new things.
The project is run by rrenaud ([email protected]), with contributions so far by Larry, rspeer, David Lu, and tlstyer.
super easy frontend modifications without any server setup:
checkout code from github. google-chrome --allow-file-access-from-files browse to local html pages (eg, dominionstats/supply_win.html). edit local javascript files.
Send ([email protected]) a mail and I'll see what I can do.
The code depends on:
- mongodb (http://www.mongodb.org) (1.5.3+ or later)
- pymongo (http://api.mongodb.org/python/1.9%2B/index.html)
- web.py (http://webpy.org)
- argparse (included in Python 2.7/3.2)
- simplejson (http://pypi.python.org/pypi/simplejson/)
Ubuntu Installation Commands for pymongo and webpy:
sudo pip install pymongo sudo easy_install web.py mkdir db
Run an instance of mongodb with:
mongod --dbpath=db
After install those packages, the system can be setup by running the update_loop.py script, which will take a few hours to download one months of games logs from councilroom, and then parse through it all and load it into a database:
python update_loop.py
And after that is down, this starts webserver running on localhost:8080:
python frontend_local.py
- Python code:
- Write it in pep8, even if I didn't all the time.
- Wrap lines at 80 characters.
- Try not to write super long functions, break them up into logical subfunction even if those functions are only called once.
- Did you see something in the code is fugly and offends your natural sense of what is good in the world? I'll happily take style cleanups.
- Anatomy of an analysis.
- Want analysis to be incremental, can go day at a time.
- Use an incremental_scanner.
- Prefer using game.Game objects over raw game docs from the database. game.Game objects are easier to work with, and make maintence easier.
- Since we want to be incremental, store raw counts in database, normalize them with divisions, etc at presentation time.
- Want to keep track of a random variable that has some kind of spread? Use a stats.MeanVarStat.
- Consider using primitive_util for serializing/deserializing objects that store the aggregate information.
- How to do display?
- Lots of existing server side templating in Python.
- Prefer templates to programatically building up strings (even if if the existing code doesn't always).
- Seriously consider outputting JSON from server like (/supply_win_api) and doing presententation in javascript (/supply_win), since it allows frontend development without running the whole system.
- Javascript code:
- Keep non-trivial bits of Javascript in seperate .js files rather than embedded in HTML. It makes my emacs happier.
Got a technical problem/question/idea? You can send an email to the dev group,
https://groups.google.com/forum/?fromgroups#!forum/councilroom-dev
Happy hacking.