Aligning two vectors. The child vector gets transformed to point towards the mother vector.
Combine groups of 3 bits to 32 bit integers. This works even crossing in to the next integer.
Use a polar grid shader to warp a texture. Shader found here: https://www.shadertoy.com/view/MsBSRm
Set the pan and tilt angle of an ofNode. This simulates a pan/tilt search light.
Get the intersection circle between spheres.