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Add particle lifetime. Fix shape disabled warning. (#69)
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Original file line number | Diff line number | Diff line change |
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@@ -15,4 +15,5 @@ _surfaces = [{ | |
}] | ||
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[resource] | ||
use_colors = true | ||
mesh = SubResource("ArrayMesh_gi4ki") |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,28 @@ | ||
extends CharacterBody2D | ||
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const SPEED = 600.0 | ||
const JUMP_VELOCITY = -800.0 | ||
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# Get the gravity from the project settings to be synced with RigidBody nodes. | ||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") | ||
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func _physics_process(delta): | ||
# Add the gravity. | ||
if not is_on_floor(): | ||
velocity.y += gravity * delta | ||
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# Handle jump. | ||
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): | ||
velocity.y = JUMP_VELOCITY | ||
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# Get the input direction and handle the movement/deceleration. | ||
# As good practice, you should replace UI actions with custom gameplay actions. | ||
var direction = Input.get_axis("ui_left", "ui_right") | ||
if direction: | ||
velocity.x = direction * SPEED | ||
else: | ||
velocity.x = move_toward(velocity.x, 0, SPEED) | ||
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move_and_slide() |
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