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Releases: appsinacup/godot-rapier-physics

Godot Rapier v0.8.8

18 Oct 11:39
b586afa
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What's Changed

  • fix points getting removed and empty points warning. by @Ughuuu in #283
  • fix lock rotation 3d by @Ughuuu in #284

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.7...

Godot Rapier v0.8.7

13 Oct 21:47
3488587
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What's Changed

  • Update state reload test. Also add gdlint to ghactions step. by @Ughuuu in #272
  • Fix crash in get_contact by @Ughuuu in #274
  • Fix point warning and raycast slowdown by @Ughuuu in #276
  • fix shapecast at start not being detected. by @Ughuuu in #277
  • fix case where contacts are missed by @Ughuuu in #278
  • finally implement unsafe fraction for all. by @Ughuuu in #279

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.6...

Godot Rapier v0.8.6

07 Oct 13:09
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What's Changed

  • Fix rapier math name clash. Fix shape disable not updating. by @Ughuuu in #270

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.5...

Godot Rapier v0.8.5

02 Oct 18:08
1cb89e7
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What's Changed

  • Remove some references to RID internally and use uid instead. Also fix Area issue. by @Ughuuu in #243
  • Add deterministic base function. Fix freeze mode. Fix missing events/collisions. by @Ughuuu in #258
  • Add integration tests from godot physics tests. Fix inertia issue again. by @Ughuuu in #259
  • Fix missing internal rids by @Ughuuu in #261

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.4...

Godot Rapier v0.8.4

30 Aug 11:26
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What's Changed

  • add space_step and space_flush_queries by @Ughuuu in #241

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.3...

Godot Rapier v0.8.3

30 Aug 09:03
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What's Changed

  • fix world boundary shape distance by @Ughuuu in #239
  • re-add ghost collision but disabled by default. by @Ughuuu in #240

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.2...

Godot Rapier v0.8.2

29 Aug 21:13
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What's Changed

  • Update README.md with limitations by @Ughuuu in #229
  • Fix apply impulse not waking up body. Also remove dynamic dispatch. by @Ughuuu in #233
  • fix inertia not being calculated correctly. by @Ughuuu in #235
  • fix character body one way direction by @Ughuuu in #237

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.1...

Godot Rapier v0.8.1

27 Aug 15:03
68bad1e
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What's Changed

  • add get remaining times for fluid by @Ughuuu in #204
  • Remove ghost collision from modify collision. Try to fix web builds. Fix one way direction for rigidbodies. by @Ughuuu in #208
  • Automatic updates. Fix ios binary name. by @Ughuuu in #228

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.0...

Godot Rapier v0.8.0

16 Aug 18:40
75eb17d
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What's Changed

  • Enable no threads builds by @Ughuuu in #202
  • Only supports 4.3 moving on.

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.7.27...

Godot Rapier v0.7.27

15 Aug 20:26
aa9deba
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What's Changed

  • Add functions to get objects positions in bulk by @Ughuuu in #188
  • Fix teleport ruining mass properties by @Ughuuu in #190
  • fix set_pos_and_velocity of fluid by @Ughuuu in #196
  • Fix area not detected issue by @Ughuuu in #197
  • add experimental threads for now to fix wrong thread access by @Ughuuu in #198
  • add stub functions by @Ughuuu in #199

Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.7.26...