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drm/sched: Use drm sched lockdep map for submit_wq
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Avoid leaking a lockdep map on each drm sched creation and destruction
by using a single lockdep map for all drm sched allocated submit_wq.

v2:
 - Use alloc_ordered_workqueue_lockdep_map (Tejun)

Cc: Luben Tuikov <[email protected]>
Cc: Christian König <[email protected]>
Signed-off-by: Matthew Brost <[email protected]>
Reviewed-by: Nirmoy Das <[email protected]>
Acked-by: Danilo Krummrich <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
Signed-off-by: Maarten Lankhorst <[email protected]>
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mbrost05 authored and ginkage committed Oct 14, 2024
1 parent 4a47ff1 commit 3fe3d46
Showing 1 changed file with 11 additions and 0 deletions.
11 changes: 11 additions & 0 deletions drivers/gpu/drm/scheduler/sched_main.c
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,12 @@
#define CREATE_TRACE_POINTS
#include "gpu_scheduler_trace.h"

#ifdef CONFIG_LOCKDEP
static struct lockdep_map drm_sched_lockdep_map = {
.name = "drm_sched_lockdep_map"
};
#endif

#define to_drm_sched_job(sched_job) \
container_of((sched_job), struct drm_sched_job, queue_node)

Expand Down Expand Up @@ -1269,7 +1275,12 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
sched->submit_wq = submit_wq;
sched->own_submit_wq = false;
} else {
#ifdef CONFIG_LOCKDEP
sched->submit_wq = alloc_ordered_workqueue_lockdep_map(name, 0,
&drm_sched_lockdep_map);
#else
sched->submit_wq = alloc_ordered_workqueue(name, 0);
#endif
if (!sched->submit_wq)
return -ENOMEM;

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