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This is a little modification to iron to let game designers place invisible objects that still cast shadows (and voxels lighting / ao).
Now to make the object completelly invisible, user has to disable the render in the outliner and also light in armory's props in object panel.
Shadows and light are independent of one another when culling, to be able to have objects that contribute to lighting while being invisible, and the other way around to be visible but not contribute to the lighting.
This is possible to disable the second options and have the object completely disappear when set to invisible. But that's two different commits.